1
Suggestions / Re: Server Suggestion: Temperate, 1970 to 2080, 800/900 Performance, 40 Million CV
« on: August 05, 2013, 12:35:58 pm »
Hello Mr.Fauser 
I like the server idea and I see good reasoning for it. The game length won't depend on the money generated only. This means that there will be no cheesy game play like funding lumber mills on desert map (server 3), where players were achieving nonsense profits over 3 years. Players have to BUILD to get something. CV is required also to get more competition and enforce more profitable rails.
Basically, "Lower CV" addresses the issue when you built your company, but you have to sit on the server and wait extra few hours just to get the required CV and win the game. 900-950 perf. points will require players to work hard, but not as hard as on s4/s5 for example. They have only 2-4 hours. Teamplay will be appreciated also
Speaking from my TTD experience, there are few problems with performance because it's not configurable and is set to fixed values:
1. Main one: it is easily abused with passenger trains, as they generate enormous amount of cargo delivered. That's most important 400 points (especially for the short game) that are hardly achieved with other cargo types.
2. There is no scalability, it will work only on a certain goal with certain map. For example, trains that go over a long distance will generate profit only every other year -> no profit perf. points
3. Again, profit points. Road vehicles are not profitable, so it will be trains-only server. Then there will be limited usage of the transfer networks, because 100 points of "Min. Profit" are usually what is holding players from achieving high perf. goal.
We have to discuss it more, but idea is good.

I like the server idea and I see good reasoning for it. The game length won't depend on the money generated only. This means that there will be no cheesy game play like funding lumber mills on desert map (server 3), where players were achieving nonsense profits over 3 years. Players have to BUILD to get something. CV is required also to get more competition and enforce more profitable rails.
Basically, "Lower CV" addresses the issue when you built your company, but you have to sit on the server and wait extra few hours just to get the required CV and win the game. 900-950 perf. points will require players to work hard, but not as hard as on s4/s5 for example. They have only 2-4 hours. Teamplay will be appreciated also

Speaking from my TTD experience, there are few problems with performance because it's not configurable and is set to fixed values:
1. Main one: it is easily abused with passenger trains, as they generate enormous amount of cargo delivered. That's most important 400 points (especially for the short game) that are hardly achieved with other cargo types.
2. There is no scalability, it will work only on a certain goal with certain map. For example, trains that go over a long distance will generate profit only every other year -> no profit perf. points
3. Again, profit points. Road vehicles are not profitable, so it will be trains-only server. Then there will be limited usage of the transfer networks, because 100 points of "Min. Profit" are usually what is holding players from achieving high perf. goal.
We have to discuss it more, but idea is good.

a lot of situations when transported rating is below 80%, so competition helps to up the rating. More rating = more production.


