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Messages - Batt

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16
Server 5 Temperate Long Goal (15 Bilion Goal,1960-2080) / Re: Screens
« on: August 06, 2012, 06:26:29 pm »
Hehe, I can add some old screenshots with massive companies  ;)

Companies got blown after a win:


Nice co-op game with me, alex and aldor. Rails are everywhere  ;D



17
General Chat / Re: My favorite n-ice admin is...
« on: August 06, 2012, 05:58:41 pm »
You should add a poll to this topic  :P

18
Complaints / Re: Points system in general
« on: July 26, 2012, 04:07:42 pm »
 ;D okay, I just misunderstood why do even need to keep track of it.
Number of points does matters only at the end of the game. Income is like the perf. score, that goes up and down. No one stops the service or converts rails right before the end, since you can't win when you're not delivering cargo. I think perf. goal is a good safeguard in that case.

19
Complaints / Re: Points system in general
« on: July 26, 2012, 03:06:49 pm »
taking the income at time X has some problems. what if you do a monorail conversion and have all your services stopped while another player wins the game? your income would be really bad at this time and your score would suck.
so we would need to maintain an average value of all quarterly incomes over time. the problem is that you cannot query historic data from the OpenTTD server, only the current value. xShunter would have to query the current value every quarter and track it. i didn't implement such things in xShunter for a simple reason: when we got a crash of xShunter and it is restarted e.g. 1 game year later you got absolutely no data of that year anymore (and even the historic data needed to be saved and restored after the crash, not an easy task). so score calculations could get affected by operational/infrastructural problems on the server - something that we don't have now and i'd also like to avoid in the future.

I mean there is a graph in the OpenTTD that counts only the pure income, not the company profit. It is stored as 'income' in the CompanyEconomyEntry structure. As far as I understand, you're already taking CV and perf. score from the current CompanyEconomyEntry, that is calculating quarterly. If you're taking two values from there each quarter, I thought that you can take the other one too.

20
Sure, that's exactly what we wanted to change: years to 1985-2090  :) but I think we need to decrease town growth rate somehow, since it's insane on the desert.

21
General Chat / Re: My favorite n-ice OpenTTD server is...
« on: July 26, 2012, 02:34:56 pm »
I wonder who voted for #6 except for ST2  ;D

22
Complaints / Re: Points system in general
« on: July 26, 2012, 02:21:56 pm »
I don't want easy games for some when others had lots of work... "Points system" was the original subject and since that's directly connected to server balance, Batt, what's your suggestion(s)?

1. Suggestion is to add a penalty for the late starts.

2. As for the initial question, my suggestion is to take quarterly pure income (it's possible to extract this, right?) into account together with vehicle count.
I think it's a great sign of the overall efficiency. E.g. 250 mil income / 400 trains vs 75 mil income / 80 trains. It will be 0,65mil vs 0,93mil factor, the difference is not that mad if comparing to only 400 trains vs 80 trains.

23
Suggestions / Re: More info on recent games
« on: July 26, 2012, 01:31:55 pm »
Why do we even need a screenshot if we'll offer a savegame? NO. About the savegame - yea, it's not a bad idea, but we have to limit somehow total number of the savegames.

I wanted a extended statistics too, so big + to that idea. Number of vehicles will be the most useful thing.

24
Complaints / Re: Points system in general
« on: July 26, 2012, 01:21:19 pm »
I think the penalty thing is a good idea on longer server, most players who play on s5 or s8 dont bother with the end at all because they dont know how to make a 100 mil a year anyway.

For the 'most players' I must add that they don't care about winning the game, but they are enjoying that it is a long server and their stuff and effort won't be lost after several years as any Cossack or ST2 will come on the short goal servers. It's not fun for a lot of players to start over every hour, if they're not competing directly  :)

  * if you start late, where do you have cash to fund a town and a industry to get a propper profit, as you stated?; (lets NOT give unfair advantages to late starters - they started late... must adapt to the game);
  * continuation of the previous point: what you build for late starts? Pax service! (hope you're getting my point now);

So, +1 for the slight penalty. It may seem that starting late is harder because resources are depleted, BUT... there are two cases:
1. It's a late game, but there are active companies who developed resource production ->> compete them for resources
2. It's a late game and server is empty with no resources ->> !voterestart and play. This will attract more players by the way.

In the 1st case it's even easier. Cities are usually grew too. Lot's of resources, fast trains = easy game.

25
Offtopic / Re: Other games I play...
« on: July 25, 2012, 09:48:57 pm »
Well, the list could be quite long.. Since I got my first PC (80486 ^^) back in the 1995, I love the old stuff too.
- X-Com 1-3
- Master Of Orion 1-2
- Jagged Alliance 1-2
- Heroes of Might & Magic series, since King's Bounty
- Knights & Merchants

From the newer games I prefer RTS. For example, beatin' up my friends in C&C: Zero Hour or Warhammer 40k: Dawn of War or StarCraft or any other RTS stuff.

26
Complaints / Re: Points system in general
« on: July 25, 2012, 05:15:29 pm »
+1 to Geert. I guess he got so many points because he used only 80-85 trains.

some types of "lazy" games are only possible because found_town = 1. This create a gameplay where players don't adapt theirselfs to the map (towns/cities in this case) making only some towns like this and tracks connecting them (imo, this layout makes difficult a effective competition on towns). Don't have a clue if it's possible to adjust the formula for this, only saying how it's possible to make "lazy" games...  ;D

You can do same with the original cities, exactly as Geert did. As for competition, he didn't took more than 50% on that screenshot. Yes, other players can't place the station as great as he did, but he was there first, so he deserves the best spot. It's like covering two mines with one station, while other players can cover only one at the time. On the screenshot, there is a lot of room for several big stations.


If i build 2 stations like that on any other city without using tunnels like other people do!! would that be better?

No, because normally stations block the city, your road tunnels under the stations only help to grow the city further, so the other player can compete with you.

27
General Chat / Re: My favorite n-ice OpenTTD server is...
« on: July 23, 2012, 07:42:56 pm »
Vote for Server 5 since it's what brought me here :P

28
Introduction / Batt
« on: July 23, 2012, 04:57:11 pm »
Hello there.

Michael Batt speaking, welcome  :). I am a Canadian C++ Developer, residing in Toronto. I love sports (e.g. cooking), big parties (e.g. board games night), crazy fast driving (in rush hour) and online games with a great community around them.

Also I am a passionate OpenTTD player and a new N-ice admin   ;).  My story is simple - I played Transport Tycoon Deluxe long time ago and did that game like a thousand times. First time I heard about OpenTTD somewhere around 2010 and enjoyed its multiplayer. Then I found an incredible N-ice long run server and it immediately became my favorite one. Since I am active Long-run player, who devotes his time for that, and I adore the N-ice community, I decided to become an admin, so here I come  8). I love competition, so I would like to see more players on our servers.

Obey the rules, enjoy the game and good luck to all of you.

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