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1
General / Re: Cargo Payment Confusion
« Last post by ST2 on Yesterday at 02:26:33 am »
well, as I said, each server can have their own settings.

And that's why I was expecting a n-ice admin reply!

_bobby_tables_: I've only pointed links to show how OpenTTD works :)
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General / Re: Cargo Payment Confusion
« Last post by _bobby_tables_ on April 22, 2018, 11:49:42 am »
Thanks for the links.  I realize now that I had issues with trying to implement a two way feeder system.  However, I'm not sure that explains the huge negative costs when I was able to transport the intended transferred goods.  I guess it would make sense if the final local delivery was back toward the original pick-up point given the Manhattan distance calculation being used.  However, I'm not sure that was a significant factor here.
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General / Re: Cargo Payment Confusion
« Last post by ST2 on April 19, 2018, 01:52:03 am »
_bobby_tables_, I've waited some days to a n-ice admin make an answer.

Since none, I'll try my best as a normal player ^^

_bobby_tables_, read this sequence:
- https://wiki.openttd.org/Cargo_income
- https://wiki.openttd.org/Feeder_service
- and ONLY after https://wiki.openttd.org/Two-way_feeder_service

... and only after you can ask what server settings are used (most are default, since unknown, as noticed) - you can get people to look at it! (edit line)

IMO _bobby_tables_ didn't read the WIKI on correct sequence, and can be even another steps! All is told on OpenTTD wiki.
BUT I expected that a n-ice admin could be able to say so!
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General / Cargo Payment Confusion
« Last post by _bobby_tables_ on April 16, 2018, 06:16:20 am »
I recently participated in a long challenge and was subject to some cargo payments that I could not understand.  I hope someone can help me explain why the game behaved the way it did.

Sorry, but this setup may be lengthy.  I had established two large rail stations acting as collection points at the extreme north and south edges of the map.  I was collecting coal and wood from the north and transporting them to the south station which accepted both cargoes.  Conversely, I was collecting wood and coal from the southern region and transporting them north.  So far no problems and payments for those cargoes worked as expected.  However, I was also trying to transport the resulting goods from the sawmill across the map.  I was picking up goods from both ends and transferring them at the other end of the map.  I had to transfer them since neither station accepted goods.  No problem, I set up local destination trains to pick up the goods and finalize the transport to local cities.  Unfortunately, I was unable to do so profitably.

I ran into two problems.  First was the issue of the two way feeder service (https://wiki.openttd.org/Two-way_feeder_service).  I wasn't aware of this issue at the time.  Otherwise I would have devised a different final distribution chain.  However, at times my local trains did pick up transferred cargo as evidenced by the cargo detail.  My confusion stems from these cases.  Whenever the delivery of these long distance transferred goods was accomplished, I was hit with huge costs instead of profits.  I eventually just terminated the final delivery since I didn't understand why I was getting charged for delivering this transferred cargo.  The trains making the long north-south transfers were still generating big transfer credits.  I just couldn't profitably complete final delivery.

Can anyone explain this behavior?  Is the game trying to prevent such blatant round robin types of routes?  Is this a recognized loop-hole that has been closed with these financial penalties?  Any insights would be greatly appreciated.  Thanks!
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General / Re: Long Goal Server Disconnect
« Last post by _bobby_tables_ on April 16, 2018, 05:54:18 am »
Thanks to everyone for the additional info!
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General / Re: Long Goal Server Disconnect
« Last post by ST2 on April 12, 2018, 02:50:46 am »
well, I still think Chucky clarified why servers needs a years span. I just wanted to clarify couple things myself:

Quote
|~19h|  is pointing the average of game time to goal. If I consider the last 5 normal games it is similar, average: 94 game years x 13,5 minutes / 60 minutes = 21,25h game time (not even close to 27 hours which ST2 pointed out)
- my words were: "- in a server from 1960-2080 (120 years), it's ~27 hours;" - that, for me, still continues to be ~27 hours, but I was speaking of the time span between game starts and forcefully restarts - that makes the difference;
- on server says |~19h|, last 5 games while "last 5 normal games it is similar, average: = 21,25h" - here it's the "small" discrepancy, and I bet the best times were done by cheating (old one);
- server #5 has 3 (three) registered games on the last 30 days, cheked on the post date. And I won't say that are bad players ^^

Anyway, just to say that time span is kinda short, and that server name needs to be adjusted! For the rest, _bobby_tables_ already got his answers :)
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General / Re: Long Goal Server Disconnect
« Last post by Chucky on April 11, 2018, 05:07:16 pm »
hehe  :P
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General / Re: Long Goal Server Disconnect
« Last post by ST2 on April 11, 2018, 01:02:49 am »
Chucky, good by me :)

_bobby_tables_: there's your answers ^^
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General / Re: Long Goal Server Disconnect
« Last post by Chucky on April 10, 2018, 10:02:50 pm »

Quote
<OTTD--5>This server's name is: .: n-ice.org :. #5 LONG GOAL -15 BIL|TEMPERATE|~19h|1960-2080
|~19h|  is pointing the average of game time to goal. If I consider the last 5 normal games it is similar, average: 94 game years x 13,5 minutes / 60 minutes = 21,25h game time (not even close to 27 hours which ST2 pointed out)


Quote
WHY server restarted if wasn't a timed goal and Goal wasn't reached? And if was a Goal server (not timed) why the short years range?
to balance it because if I start later for example the average of game time is going down because of the better start conditions
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General / Re: Long Goal Server Disconnect
« Last post by ST2 on April 10, 2018, 02:17:37 am »
well, I can understand _bobby_tables_ question:
- in a server "LONG GOAL -15 BIL"
- in a server from 1960-2080 (120 years), it's ~27 hours;
- state |~19h| on server name isn't a server average;
- I remember those number been put there, on server name (alex879ro time) and was from not public tests so, biased times, that sadly keep being used!;

Even checking the highscores of server #5, that probably, most of them can be checked for the use of a known cheat. As I remember, I reported it several times, same as other players did!
But that's not the matter, I can explain to Chucky some cheats to be aware as I did to alex879ro.

As a reference:
Code: [Select]
2018-04-09 02:43:04,692 [INFO ] - Current year: 2080 | players/max - companies/max: 2/18 - 3/15
2018-04-09 02:43:08,177 [INFO ] - ---- The game has been (re)started ----
There's already TIMEGOAL's (x4 and x5).

What _bobby_tables_ should ask was:
WHY server restarted if wasn't a timed goal and Goal wasn't reached? And if was a Goal server (not timed) why the short years range?

_bobby_tables_, you're welcome :)

Chucky: nothing against, I only want to make players think on settings ^^
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