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Scheduled server maintenance / [Finished] #x4 & #x5
« Last post by Chucky on January 11, 2018, 06:51:17 pm »

(18:49:26 UTC)< OTTD-x4 > Admin Chucky (Account 'Chucky') has requested to shutdown the server.
(18:49:32 UTC)< OTTD-x5 > Admin Chucky (Account 'Chucky') has requested to shutdown the server.


Testing: changed score formula
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Tech talk / Re: 50k coal goal test server
« Last post by Chucky on December 14, 2017, 08:03:44 pm »

Hi henki !

Well, i guess you are talking about server x2 - the one with different cargo goals. I will check your suggestion about different company goals. But...  in my opinion it isn´t balanced because some goals are way easier than others.
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Tech talk / 50k coal goal test server
« Last post by henki on December 11, 2017, 08:56:05 pm »
this could be a fun game mode. but there arent enough mines to host a game even for 2 players. it would take to long to complete . is it possible to eddit the maps so they contain more mines?  or change the gamemode in a way that each players has to forfill an order of a different kind?

for example:

comp 1: coal

comp 2: oil

comp 3 : wood
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Complaints / Re: build block
« Last post by Chucky on November 29, 2017, 08:55:57 pm »
Pink only.   


See Rule #4: Don't block other players...


or detailed:
5.1. Reserving land/BlockingThe official rules mention already that blocking other players is not allowed. Active blocking is also is forbidden.
Active: Reserving land in front of the spot where another player is currently building to stop him.
"Reserving land" can mean putting rails or other obstructions there or buying land – anything that makes it impossible for another player to build there. Occupy at maximum 50% of the space around an industry/town (or 2 of 4 sides).
As it almost always blocks other players it is basically forbidden to reserve big parts of land – so don't reserve many tiles. Only reserving for minor extensions is allowed.
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Complaints / Re: build block
« Last post by norkas on November 28, 2017, 06:33:59 am »
Pink player was the first to start serving the city, but blocking other players is also wrong. Who is wrong here? Both players r wrong or only pink?
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Complaints / build block
« Last post by norkas on November 28, 2017, 03:32:45 am »
Pink player is blocking red player's building, right now on #10 DEATH VALLEY.

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General Chat / the !known trigger
« Last post by ST2 on October 29, 2017, 03:54:21 am »
by default, the !known <companyID> command could be used by all players, and helped when a specific player joined with a different name nick or with a different IP.

I tried to help some players but since this trigger was turned admin only, I can't!

Hopefully Chucky isn't trying to make this on the 4th Reich, because the active admins (Gopher and Naz) can't take it all ^^

So, why not keep the standard settings for some triggers, eh ^^


Edit by Chucky: This command is not important for players and usually not used by them. Hopefully it won´t be a start of discussions. No insults please.
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General / Re: Town Growth Conditional Order method
« Last post by Kyrre on October 22, 2017, 03:04:48 am »
Prior to this method being utilised by green, city growth was better in my smaller less populated town (and not a city).

But it is certainly easier to implement and accomplishes the same thing...
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General / Town Growth Conditional Order method
« Last post by Kyrre on October 22, 2017, 02:58:26 am »
Ok, I've been using these orders for a few months, I've conquered the bus/trucks, and I'm making progress with the train version, however, despite trying to explain it to the admins, a tutorial is probably the best way to go;

Conditional orders 1.png shows the completed order set of a bus for a town, which affects the town growth as indicated in the red circle.  Whilst you may notice the comparable city owned by green shows a lower/better town growth it also shows the number of houses and type of town.

Conditional orders 3.png shows you where to select conditional orders, but note in order to affect a number you'll need to highlight the next, so in this case, to affect order 1 I've highlighted order 2, before selecting conditional orders.

Conditional orders 4.png is where the confusion lies :).  After we've selected conditional orders as set out above, we then select a destination to skip to, in this case, highlighted in red, but note that order whilst numbered in picture as 5, was in fact 4, prior to selection, as order 2 was created when we selected order 4, for the conditional order.

What this does is make a bus travel to all 3 close stations, unless it's reached 100% load at any point at which point it skips to last order.
The possibilities are endless and the highest order count I've been bothered to chain is 86 :).
When you make a chain with 10+ stations then only the stations served to affect the score, and given when towns are big, the 1st station usually has enough passengers to allow conditional orders to work best when that station runs dry then automatically moves on to next on the list.  A completed order list doesn't resume from where it left off, so each time it starts from the 1st order.

There is an alternative, which is why I highlighted the other cities growth too on Conditional orders 1.png, which is on Conditional orders 2.png




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New Server Proposals / Re: FAST & EASY goal server
« Last post by Odd on October 21, 2017, 04:15:19 pm »
Why not? Short game for less then 1 hour.
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