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Messages - Knogle

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16
General Chat / Re: My favorite n-ice admin is...
« on: October 08, 2012, 02:49:39 pm »
I voted for myself, muhaha.

17
Suggestions / Re: CityBuilder - share ideas/comments
« on: October 02, 2012, 07:35:59 pm »
Thanks for your feedback, will look into this first thing in the morning.

there is something strange about hqs in towns. when 2 hqs of different companies are in the same town, the town belongs to nobody although the town name still mentions the name of the first company. idk if its just with the !cv command or if it can really prevent someone from winning the game.
+1 for claiming towns smaller than 500 btw!

18
Suggestions / Re: CityBuilder - share ideas/comments
« on: September 28, 2012, 04:50:00 am »
That is because they are using a newgrf to change the prices, we are avoiding using newgrfs as it requires people to download it before being able to enter the server.. so yes, there is a difference, and in the end every server admin running this CB gamescript can easily choose to use a newgrf to change the pricing.

EDIT: As you can see you're required to download a newgrf called "LL Basecosts" to be able to join their server.


Today I made some research with n-ice city builder and another city builder server. (do not give name of server because of advertising rule but it is new version of closed luukland servers). Both are desert map both are nearly same years. Here are results :

*snip*
I want to tell that firstly vehicle prices are changeable (you said it is impossible).

19
Suggestions / Re: CityBuilder - share ideas/comments
« on: September 28, 2012, 04:42:48 am »
I doubt we will ever make such command, If you know from the start how much cargo you need to reach the goal, your focus would be on reaching exactly these cargo requirements, so I'm trying to keep that calculating unpredictable.

The script has various settings that can change these requirements, so yes, in the end the difficulty can be adjusted differently for different servers, that's the plan.. so while such command is very doubtful to be implented, I'd rather like to hear what you think of the difficulty on the test server.

it would be nice to have a server command which tells the amount of population served by one unit of each cargo type. or tell the amount of cargo needed to serve goal population. especially now during test phase when requirements may still change. for example now it's ~6.7 passengers, ~27 mail, 13.5 other cargo per inhabitant. so a 5000 population town needs ~747 passengers, ~186 mail, 371 other cargo.

in the end this could make various difficulty levels if you plan to make more city builder servers. instead of having different goal populations you could adjust these rates (which makes no difference actually but it helps keeping cities small)

20
Suggestions / Re: CityBuilder - share ideas/comments
« on: September 27, 2012, 02:42:22 pm »
5. That isn't possible without changing the source code of openttd itself, as GameScripts doesn't allow it, and we'd like to just use GameScripts. - so unless it's going to change in future openttd releases.. it'll remain like it is. (you can buy a water tower)

As for diamonds, it's the same issue as above, it's not possible with GameScripts.

6. I just adjusted it today, try a few games and see how it is now.

7. You can't block anyone from doing that, but we are working on a way to punish people when they do so.

8. See previous reply about aircraft/airports



*snip*
By the way I remembered more suggestions :

5.Some towns does not have water tower. Every town should have water tower and bank and diamonds should be a requirements for town to grow up like passenger good and food.
6.Mail requirements are too high, it should be a little bit decreased.
7. (I noticed lucky) building station or company building to another company's town should be disabled. I dont know how but I tried built bus station in middle of another's town and it worked.
8. (I know I just said it) Make able aircrafts. Limit could be 2 or 3 but it needs to be able.

21
Suggestions / Re: CityBuilder - share ideas/comments
« on: September 27, 2012, 02:36:27 pm »
1. The final decision about map size isn't made yet, its still just a test server.
2. Number of industries is set to max, it cannot be higher.
3. Eventually it will be so that only towns with less than a 500 population can be claimed.
4. The final decision about this isn't made yet, (again) its still just a test server.



Firstly hello. I love that city builder server, gratz to its builders. Anyway I love playing city builder games like Simcity since Simcity 3000, I have 4 suggestions:

1. Bigger map, 2056x2056 is better than 1024x512
2. Number of industries should be increase a lot (like double)
3.Bigger cities (ex: 850, 1k, 1.2k population) should not be a start cities. (my pop. limits are just example). And there should be a certain start city population.
4.Airplanes should be able BUT limit should be 5,6 or maybe 4 you choose  :)

Thank you

22
Suggestions / Suggestion: Autocleaning of empty companies with no vehicles
« on: September 26, 2012, 05:10:17 pm »
I suggest we clean empty companies with no vehicles, because if someone leave their company without building vehicles:

1) They occupy a color for no reason (I know a lot of people have favorites!)
2) IF the player comes back to play, they'll most likely start a new company anyway
3) There's no reason to show these in goal list (!cv, !goal, etc) anyway..


23
Suggestions / Re: CityBuilder - share ideas/comments
« on: September 26, 2012, 11:36:53 am »
Ah, yes.. that is a problem, it'll be looked into.. however I suggest you get passengers and mail from CITIES as they grow faster when provided with passengers.

Yes, bribing is off on the test server.. I guess it could be turned on, as you need to be able to build in your own town.

Towns with more than 2-3k ppl shouldn't be accessible for claimng.
Ex.:
In one of last games i was building my claimed town, but near me was a town, that i used huge for mail and passengers (especialy mail). Well... In some time I noticed, that this town is 5,4k. I claimed it and win. GG? Anyone could claim that town, so if some ppl will grow towns for such purpose the game can became in challenge of fast click for claiming.

Bribing off for some reason?

24
Suggestions / CityBuilder - share ideas/comments
« on: September 25, 2012, 03:58:34 pm »
This thread is made to collect all CityBuilder feedback.

FAQ

Q: Why don't add diamonds (or any other cargo) as requirement for town growth
A: We are making a GS (Game Scripts) version of CB, and currently it doesn't allow diamonds (or any other cargo) as a town effect.. hopefully it'll be possible as GS develops.



Changelog:
Oct 01 2012: New feature: Only towns with less than 500 inhabitants can be claimed.



--
Give our test server a try, and let us know what you think.

25
1024 x 1024 would be nice ;)

26
I suggest the current CV goal for server 4 gets (atleast) doubled (1.500.000.000) or a new arctic long server.. game ends too quick :P

27
I suggest a List of archievements you haven't got yet.. on your profile page.

28
General Chat / Re: co-op openttd
« on: August 08, 2012, 05:19:09 am »
Why is this in the "off topic" forum, it's clearly on topic!

29
Introduction / Re: Knogle
« on: August 03, 2012, 11:13:29 am »
Why is mine so popular? I'm not that interesting or mysterious.

30
Introduction / Knogle
« on: July 29, 2012, 03:07:37 pm »
Hello everyone,

My name is Dennis, I live in Copenhagen (Denmark), I'm 30 years old and I have a 3 year old daughter.

I've been playing TT/TTD on and off since 1995.. I started playing OpenTTD online about a year ago, and OpenTTD is definitely my escape from real life :P

I mostly play on server 3, so catch me (Knogle) online, and let's have a fun game ;)

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