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Messages - ST2

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46
edit3: town grows at same speed... no matter if I deliver or not <<-- major bug here

47
this reply was written 6 days ago... but got stuck in the CB storage!!
and I'm still waiting for my cousin to be released from the "waiting" room! for months!

I guess there's enough info

Edit1: This CB mode grows a town on same speed, doesnt matter if you deliver or not.... you only need to fullfill the start demands...;
Edit2: The waiting/stored cargo is not cleaned up after town demanded it;

48
Chucky, tested the changed CB and... well I liked the looks ^^

but... (always a but) ^^

Passengers and mail don't need to be stored! No other scripts storage that!
Anyway... I saw that coming... and even suggested a name for the server storing pax... and was "North Korea CB"
that came up among all tests I made with Aphid's ^^

On the other side, the cargo's demanded by town are hard coded on CB, not set depending of the map type!
So, my question is: I haven't made any CB script... but I want to see this one working on FIRS! possible?

about the "new growth"... towns grow... no matters if you deliver or not!

taking all that... Chucky made a good job... and works nice... I simply I dnt like send people and mail to storages... to release them next month... if lucky ^^

49
Offtopic / Re: Other games I play...
« on: January 14, 2014, 01:12:09 am »
well, after spending some time around AoE2:HD (too)... since it cames out ^^

I... wanted to kill some crazy robots...
I think someone mentioned it... but Commander Zod still rocking... and opensource ^^

oh well... maybe good for the players that visit some "abandonia" type of sites ^^
But, like OpenTTD, no fancy graphics... but the fully gameplay is there :)

50
General / Re: quick question
« on: December 12, 2013, 07:15:08 pm »
hi :)

it's not a station glitch. I guess it happens because the transfer railstation don't accept mail and if you don't set "unload all and leave empty" in the road station in the centre of a town will get a point trucks are travelling always full. And ofc, they don't unload the cargo in the same station.

tell me if it helps/helped :)

51
Suggestions / Re: Changing Moneytransfers
« on: November 26, 2013, 12:58:23 am »
in my humble opinion, The_Dude, in few words, said it all here.

now, to justify my opinion:
If a player is leaving the game for any reason and Give money option is enabled he can distribute the "stash" among all players or can give it all to 1 company (note: the leaving player can, currently, Give money to a specific player, it doesn't matter the company that player is in). And since the player that receives the money has nothing todo with the player that gives it (obviously different companies; because possible to Give money inside same company :D), Multiplayer Rules says that's ok. Being correct and fair, all money transfers beyond the max available loan gives an unfair advantage to who received it!
The only point that (possibly) will fit is: "Don't abuse bugs or exploits because this only harms OpenTTD gameplay and destroys the gameplay of other people.", but... it's not a bug and if "the originally owning player made it clear that he or she is leaving the game, has no intentions to return and offers themselves or their resources to anyone else who wants them", it's not an exploit.
So, if the above conditions are met, Give money is ok or not? And why?

Anyway, The_Dude used some words, wich I agree... I've only tried to justify my opinion.

enjoy the games :)

edit: added (possibly)

52
General / Re: Join Stations problem
« on: October 19, 2013, 01:02:23 am »
hi :)

the answer is simple: CTRL+click is disabled, so "allow joining stations not directly adjacent" too.

Anyway, I'll recommend that you read server rules 1st (specially rule #3)! And automatically your question is answered :P

enjoy the games

53
Complaints / please ban 67.187.171.107
« on: July 07, 2013, 01:03:09 am »
[01:38:35] * +OTTD-5 [01:25:20] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1779: road vehicle was destroyed by a train at 0x3002A).
[01:38:35] <+OTTD-2> [01:25:29] Ñeki (Pink): !cv
[01:38:35] * +OTTD-5 [01:25:34] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1724: road vehicle was destroyed by a train at 0x3002A).
[01:38:35] * +OTTD-5 [01:25:41] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1740: road vehicle was destroyed by a train at 0x3002A).
[01:38:35] * +OTTD-5 [01:25:45] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 794: road vehicle was destroyed by a train at 0x3002A).
[01:38:35] * +OTTD-1 [01:27:17] * ---> The Winner(GER) (#3/d139095.adsl.hansenet.de [80.171.139.95]/DE) has joined the game
[01:38:35] * +OTTD-1 [01:27:17] * >> The Winner(GER) (#3/d139095.adsl.hansenet.de [80.171.139.95]/DE) has joined spectators
[01:38:35] * +OTTD-2 [01:27:32] * # Spectator (#493/109-93-41-187.dynamic.isp.telekom.rs [109.93.41.187]/RS) has started company 3 ()
[01:38:35] * +OTTD-1 [01:28:00] * ---> Colin (#5/g227001054.adsl.alicedsl.de [92.227.1.54]/DE) has joined the game
[01:38:35] * +OTTD-1 [01:28:00] * >> Colin (#5/g227001054.adsl.alicedsl.de [92.227.1.54]/DE) has joined spectators
[01:38:35] * +OTTD-1 [01:28:16] * ---> whitexichigo (#7/p54897A4E.dip0.t-ipconnect.de [84.137.122.78]/DE) has joined the game
[01:38:35] * +OTTD-1 [01:28:16] * >> whitexichigo (#7/p54897A4E.dip0.t-ipconnect.de [84.137.122.78]/DE) has joined spectators
[01:38:35] * +OTTD-8 [01:28:19] * <--- N (#33/host-92-24-55-189.ppp.as43234.net [92.24.55.189]/255 (Spectator)/GB) has left the game (leaving)
[01:38:35] * +OTTD-5 [01:28:37] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1800: road vehicle was destroyed by a train at 0x3102A).
[01:38:35] * +OTTD-5 [01:28:42] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1702: road vehicle was destroyed by a train at 0x3002A).
[01:38:35] * +OTTD-5 [01:28:42] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1720: road vehicle was destroyed by a train at 0x3102A).
[01:38:35] * +OTTD-5 [01:28:49] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1756: road vehicle was destroyed by a train at 0x3102A).
[01:38:35] * +OTTD-5 [01:28:52] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1183: road vehicle was destroyed by a train at 0x3002A).
[01:38:35] * +OTTD-1 [01:29:03] * # Colin (#5/g227001054.adsl.alicedsl.de [92.227.1.54]/DE) has started company 1 ()
[01:38:35] * +OTTD-5 [01:29:04] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1737: road vehicle was destroyed by a train at 0x3002A).
[01:38:35] * +OTTD-5 [01:29:04] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1735: road vehicle was destroyed by a train at 0x3002A).
[01:38:35] * +OTTD-5 [01:29:05] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1725: road vehicle was destroyed by a train at 0x3002A).
[01:38:35] * +OTTD-5 [01:29:11] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 456: road vehicle was destroyed by a train at 0x3102A).
[01:38:35] * +OTTD-5 [01:29:15] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 851: road vehicle was destroyed by a train at 0x3102A).
[01:38:35] * +OTTD-5 [01:29:42] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1758: road vehicle was destroyed by a train at 0x3102A).
[01:38:35] * +OTTD-5 [01:29:54] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1776: road vehicle was destroyed by a train at 0x3002A).
[01:38:35] * +OTTD-5 [01:30:05] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1642: road vehicle was destroyed by a train at 0x3002A).
[01:38:35] * +OTTD-5 [01:30:12] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1778: road vehicle was destroyed by a train at 0x3002A).
[01:38:35] * +OTTD-5 [01:30:14] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1743: road vehicle was destroyed by a train at 0x3002A).
[01:38:35] * +OTTD-5 [01:30:16] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1783: road vehicle was destroyed by a train at 0x3102A).
[01:38:35] * +OTTD-5 [01:30:24] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1770: road vehicle was destroyed by a train at 0x3102A).
[01:38:35] * +OTTD-5 [01:30:26] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1730: road vehicle was destroyed by a train at 0x3002A).
[01:38:35] * +OTTD-5 [01:30:26] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1780: road vehicle was destroyed by a train at 0x3102A).
[01:38:35] * +OTTD-5 [01:30:27] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1549: road vehicle was destroyed by a train at 0x3002A).
[01:38:35] * +OTTD-5 [01:30:50] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1771: road vehicle was destroyed by a train at 0x3002A).
[01:38:35] * +OTTD-5 [01:31:16] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1590: road vehicle was destroyed by a train at 0x2102D).
[01:38:35] * +OTTD-5 [01:31:19] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1601: road vehicle was destroyed by a train at 0x2102D).
[01:38:35] * +OTTD-5 [01:31:21] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1627: road vehicle was destroyed by a train at 0x2102D).
[01:38:35] * +OTTD-5 [01:31:40] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1617: road vehicle was destroyed by a train at 0x2102D).
[01:38:35] * +OTTD-5 [01:31:42] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1646: road vehicle was destroyed by a train at 0x2102D).
[01:38:35] * +OTTD-5 [01:31:45] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1584: road vehicle was destroyed by a train at 0x2102D).
[01:38:35] * +OTTD-5 [01:33:36] * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 1604: road vehicle was destroyed by a train at 0x2102D).

[01:38:57] * +OTTD-5 * !! RegioJet Transport (3/Green) had a crash (vehicle ID 756: road vehicle was destroyed by a train at 0x660C1).
[01:38:58] * +OTTD-5 * !! RegioJet Transport (3/Green) had a crash (vehicle ID 701: road vehicle was destroyed by a train at 0x660C1).
[01:38:58] * +OTTD-5 * !! RegioJet Transport (3/Green) had a crash (vehicle ID 733: road vehicle was destroyed by a train at 0x660C1).
[01:38:58] * +OTTD-5 * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 199: road vehicle was destroyed by a train at 0x660C1).
[01:38:59] * +OTTD-5 * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 198: road vehicle was destroyed by a train at 0x660C1).
[01:39:01] * +OTTD-5 * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 810: road vehicle was destroyed by a train at 0x660C1).
[01:39:05] <+OTTD-2> Spectator (Green): !cv
[01:39:05] * +OTTD-1 * # The Winner(GER) (#3/d139095.adsl.hansenet.de [80.171.139.95]/DE) has started company 2 ()
[01:39:06] * +OTTD-5 * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 811: road vehicle was destroyed by a train at 0x660C1).
[01:39:10] * +OTTD-5 * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 589: road vehicle was destroyed by a train at 0x660C1).
[01:39:13] <+OTTD-2> Ñeki (Pink): !cv
[01:39:14] * +OTTD-5 * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 823: road vehicle was destroyed by a train at 0x660C1).
[01:39:18] * +OTTD-5 * !! RegioJet Transport (3/Green) had a crash (vehicle ID 729: road vehicle was destroyed by a train at 0x660C1).
[01:39:18] * +OTTD-5 * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 766: road vehicle was destroyed by a train at 0x660C1).
[01:39:19] * +OTTD-5 * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 2321: road vehicle was destroyed by a train at 0x660C1).
[01:39:42] * +OTTD-5 * ---> ST2 (#147/95.136.107.118/PT) has joined the game
[01:39:42] * +OTTD-5 * >> ST2 (#147/118.107.136.95.rev.vodafone.pt [95.136.107.118]/PT) has joined spectators
[01:39:44] * +OTTD-5 * !! RegioJet Transport (3/Green) had a crash (vehicle ID 730: road vehicle was destroyed by a train at 0x660C1).
[01:39:57] * +OTTD-2 * ---> frutiemax (#501/174.95.228.114/CA) has joined the game
[01:39:57] * +OTTD-2 * >> frutiemax (#501/174.95.228.114 [174.95.228.114]/CA) has joined spectators
[01:40:05] * +OTTD-5 * <--- ST2 (#147/118.107.136.95.rev.vodafone.pt [95.136.107.118]/255 (Spectator)/PT) has left the game (leaving)
[01:40:06] * +OTTD-2 * ---> Bonto (#502/APoitiers-153-1-42-165.w83-203.abo.wanadoo.fr [83.203.75.165]/FR) has joined the game
[01:40:07] * +OTTD-2 * >> Bonto (#502/APoitiers-153-1-42-165.w83-203.abo.wanadoo.fr [83.203.75.165]/FR) has joined spectators
[01:40:07] * +OTTD-5 * !! Trans Trans 32BPP (4/Red) had a crash (vehicle ID 598: road vehicle was destroyed by a train at 0x660C1).
[01:40:09] * +OTTD-5 * !! RegioJet Transport (3/Green) had a crash (vehicle ID 692: road vehicle was destroyed by a train at 0x660C1).
[01:40:10] * +OTTD-2 * # Bonto (#502/APoitiers-153-1-42-165.w83-203.abo.wanadoo.fr [83.203.75.165]/FR) has started company 5 ()
[01:40:12] * +OTTD-5 * !! RegioJet Transport (3/Green) had a crash (vehicle ID 700: road vehicle was destroyed by a train at 0x660C1).
[01:40:14] * +OTTD-5 * !! RegioJet Transport (3/Green) had a crash (vehicle ID 702: road vehicle was destroyed by a train at 0x660C1).
[01:40:16] * +OTTD-5 * !! RegioJet Transport (3/Green) had a crash (vehicle ID 563: road vehicle was destroyed by a train at 0x660C1).
[01:40:17] <+OTTD-2> Bonto (Red): [Bonto was automatically logged in]

[01:53:55] <+OTTD-5> #115 'Dr. John A. Zoidberg' (Yellow) - Location: United States - Connection: c-67-187-171-107.hsd1.ca.comcast.net [67.187.171.107]
[01:53:55] <+OTTD-5> #117 '[AFK] Zapp Brannigan' (Yellow) - Location: United States - Connection: c-67-187-171-107.hsd1.ca.comcast.net [67.187.171.107]

________________________
reason: https://dl.dropboxusercontent.com/u/48606680/crash1.png (and all the above happenings)

admins online didn't noticed it

54
Tournaments & Battles / Re: Interserver tournament
« on: July 01, 2013, 01:47:54 am »
maybe The_Dude has a point there... at some point... and somehow this turned a bit personal... but wasn't from my side! Unless there's a reason to my person have a ban now on Novapolis servers that I dnt know (unless became personal long time ago).

And as I said, Novapolis have some doubtful ban policies, n-ice can't handle a tournament server (atm), there's only 1 solution for the Interserver tournament, and for any interserver tournament!

And using words like this: "Perhaps just come to an agreement that you could get an unban for a day to join in on the tournament" will lead me to say: "Perhaps just come to an agreement that you could get a ban for that day to don't be able to join in on the tournament".  Personally I think is fair enough.

The_Dude: "Harrasing rules of certain community has this unfortunate consequence. " This sentence was clearly for me... now to clean the doubts: where and when did I act that way with Novapolis? (people need to know that too)

note: because it's called "Interserver tournament" I think I have a word on it... a personal word...

55
Tournaments & Battles / Re: Interserver tournament
« on: June 29, 2013, 11:15:50 pm »
what about asking to unban you there?
saying ''please'' works miracles sometimes

and what about knowing why the ban happened? that would be great... because I dnt see a reason to a "sorry" or "please" when nothing was made to a ban be made.

anyway, my answer is above... and this kind of answer Geert... you're on the unknow place! And you've lost an opportunity to be shut while I had good opinions about you.
and I ask please... keep your answers straight... and do NOT enter in fields you dnt know... but that's getting usual on n-ice... just guessing ^^

56
Tournaments & Battles / Re: Interserver tournament
« on: June 29, 2013, 09:21:23 pm »
solo, I still don't know why I'm not welcomed in Novapolis servers but for what I've seen, an interserver tournament only will be possible if BTPro, n-ice and Novapolis players don't have limitations to play in. And since Novapolis have a strange ban policy and n-ice can't hold a tournament server (atm)... only remains 1 possibility.

so, as I said, the concept is good, but the above mentioned things must be solved... till then...

Edit: since solo can't solve it on Novapolis side... neither imus on n-ice side... there's only 1 solution for the Interserver tournament!

That means the games must be made in the remaining server. Settings can be discussed later, if an agreement on previous statements, taking in fact the limitations stated above!

57
Tournaments & Battles / Re: Interserver tournament
« on: June 28, 2013, 10:31:52 pm »
the concept is good but before I say any word if I want/can play or not... I want to say this: ST2 is banned from Novapolis (and trully I don't know why - never played there and never said anything on IRC channels - ofc, taking the hello's and stuff).
So yes, the concept is good... but only that!

58
Complaints / Re: Rules for Admins - Alex879ro
« on: May 29, 2013, 10:56:55 pm »
It's not a bad idea at all, I'm glad that I've shared it...

Quote
Players that break the rules knowingly (current case) wouldn`t be persuaded.
I trully hope you're only speculating because all we can see register date (BUT not an excuse for Major Tom's rule breaks)

Quote
Still, not a bad idea...I`ll try to remember it ;)
finally: I still think major failure was on player not respecting current rules, but why not a sign saying what rules was violated?

https://dl.dropboxusercontent.com/u/48606680/0x19A83A.png
personally, I see more then a violation there (why I've said, the major failure was here - player side)
but the player only "Point 14.2" because you haven't said and pointed him wich rules he was breaking.

As I said... noticed as simple observer...

59
Complaints / Re: Rules for Admins - Alex879ro
« on: May 29, 2013, 09:59:44 pm »
opinion as a mere observer:
- Major Tom, before point to the link you provided, I'll recommend same link, but READ ALL: https://wiki.x-base.info/OpenTTD/Rules. (the major failure was here)
- alex879ro, would be nice specify the rule break in signs placed, to player understand what was done wrong, instead of the signs used.

Note: it's only my opinion for what I've seen.

60
Sorry, my bad...
server changed, gameplay changed, despite the fact...
above tactics dnt work... (gameplay tactics shown don't work anyways - glad players are smarter that the initial post creater)

#8 gameplay is:
- start lines between towns to make profit (passengerrs:mail - simple as it is)

and ofc, forget this: http://www.n-ice.org/openttd/forum/index.php?topic=220.0

 ^^

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