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Messages - ST2

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31
Suggestions / Re: Multi-companies... allowed?!
« on: June 07, 2014, 01:46:26 am »
Quote
Note: as I said, this post is not directly related to the mentioned Kwissy's post but to the behavior itself.
Why do you link it then... if you really want an answer from the users in here => bad start.

Quote
in conclusion of this topic, but not directly related.

in other words: isn't about you or your particular actions there... it's about reset/new company behavior itself.
maybe if you joined server channles you could understand what I'm talking about. See the "Holischiit" quote below (the persons quoted can talk better about it).

I've created a different thread because the behavior of multicompanies was getting a fever. It's like society: if one does and it's not punished, all that see (consider ppl that are on IRC channels too) thinks that's an allowed action. And after that will escalate quickly! Hopefully, players and admins will understand my question: "Multi-companies... allowed?!"

And until now, no answer! and I haven't asked for "2 companies... allowed?!", for the same reason that exists "bigamy" and "poligamy". Well, my fault, maybe I should asked: "Policompanies... allowed?!"

Now Kwissy, I invite you to join servers channel and see things there: and it's not hard to see the differences between this 2 cases:
- A player start new company - after a while reset/create new and continues...
- A player start new company - after a while reset/create/reset/create/reset/create/reset/create/reset/create... (or replace reset/create by join spectators/create, it's exactly the same intention)

to finish, and clear your doubts: I've only linked to the post to show the behavior (it's the question made) and because I know you won't repeat the same :P

32
Suggestions / Re: Multi-companies... allowed?!
« on: June 07, 2014, 12:10:59 am »
as I said... my 2 "lines" on your level!

btw, I didn't catch your opinion about the subject. Oh right, you haven't said anything about it! I'm getting used to your tries to destabilize a subject!

The_Dude, before you made your reply... did you even read the subject?

33
Suggestions / Re: Multi-companies... allowed?!
« on: June 06, 2014, 11:18:02 pm »
well, if I made replies "full of emptyness" like you... I wouldn't need to edit them too!

Because I made  thread about a serious matter, Andreas replied (and well) and you, as usually, only atack with destructive words, trying to bring your sh*t to a subject that's being abused massively!
Even kids discussing TV sizes have better arguements than you! And ofc they don't need to edit them, too!! And I won't call you stupid (or the other fancy name) because, hopefully, you have mirrors at home.

The_Dude, if you want to share your opinion about the subject... you're welcome! If not, save your frustration to yourself!

Note: as I said, this post is not directly related to the mentioned Kwissy's post but to the behavior itself.

And I'll stop here! It was my 2 lines on the garbage level! Yes, I can go there down too, but as I said to Chucky once, I prefer not doing it. Sometimes I can look a bit angry and words don't come out the way I want, but at least are not empty of meaning about the game/gameplay.

34
Suggestions / Re: Multi-companies... allowed?!
« on: June 06, 2014, 09:58:08 pm »
I'll simply ignore The_Dude's post because, as always, it says very much on the subject and person!!

Andreas, thread title says it all: "Multi-companies... allowed?!". And if I added this:
Quote
- when a company do a reset/create new 18 times is what?
for now... acceptable, correct?
it's because was getting on levels that players could consider that "normal". Gladly Chucky saw 1 happening and acted... with a simple line: (nicely done)
Quote
[21:27:26] <~Chucky> 5say eh holischiit ???
[21:27:34] <+OTTD-5> Holischiit (White): ups
[21:27:48] <+OTTD-5> Holischiit (White): Big Brother is watching you

Andreas, at any point I've refered a particular community because, as you said, I know the answer, but players don't! (seems so)
And is too much ask for an admin's opinion in a community where I'm not admin?

For me, multi-company reset/creation abuse it's not an acceptable behaviour... but I got the idea that was OK, due the actions taken! And players need to know that too!

35
Suggestions / Re: Multi-companies... allowed?!
« on: June 05, 2014, 02:38:02 am »
only can edit same post 3 times - was testing it ^^^

now, to the point... AGAIN!

- when a company is not doing good and do a reset = acceptable!
- when a company do a reset/create new 18 times is what?

for now... acceptable, correct?

from what I saw, it's a yes!

36
Suggestions / Multi-companies... allowed?!
« on: June 05, 2014, 02:11:01 am »
in conclusion of this topic, but not directly related.
I truly hope not a standard behavior here (see too the logs from Crater and Binder players)

but ofc... they should be searching for some hidden achievements, and not cheating with multi-companies for terraforming or whatever!
this actions are getting acception in n-ice servers without punishement (sadly)...

and I think I should say a word... because cheaters like this, consider that can do the same in other servers, because it's acceptable here!

and I won't post irc logs again because someone will say was testing somestuff. I just think there's no need other communities handle with players saying that was no problem on n-ice servers (because of similar rules we have). And players that use several companies to reach/obtain any goal, breaks the basic OpenTTD Multiplayer Rules.

sadly, an unwanted behavior in any server... but allowed in the n-ice servers! and that... leaves me sad, as I said!  (only me... because cheaters dnt care ^^)

and for the lack of answers on my questions about the subject, it's ok: each player can create several companies for whatever the intention on it (what's the goal of making several companies anyway... no harm on it, right?)

edit: to Andreas... I'll put my fox image... I don't want you complain about it, neither the words you said blindly... but that's ok! I was blinded once too ^^!
note: Image updated. Happy now Andreas?!

37
Ban/Unban Requests / Re: Kwissy is a cheat
« on: June 02, 2014, 07:10:33 pm »
Andreas is right!

my apologies Kwissy.

over and out :)

38
Ban/Unban Requests / Re: Kwissy is a cheat
« on: June 02, 2014, 01:24:14 pm »
anyway, as I said:
to all admins that matter:
my doubt still remains: create/reset that amount of companies is allowed to all players?
that's why I ask if it's allowed!
I surely don't believe that players create and reset companies for pleasure of doing it!  - That's the usual behavior of a troll and/or a cheater!!
You only need to know and tell us where you fit!!
It's not my intention to make you look like an idiot here, I only want to know if you're a troll or a cheater!

Now I'll just quote some "random" words: Don't cheat to advance yourself within the game. And massive companies creation/resetting is a clear abuse

39
Ban/Unban Requests / Re: Kwissy is a cheat
« on: May 29, 2014, 06:12:27 am »
to all admins that matter:
(I've replaced his connection by DNS and IP... to IP, so save his privacy)

Code: [Select]
[06:08:36] * +OTTD-x5 * ---> Player (#5/DNS [IP]/CH) has joined the game
[06:08:38] * +OTTD-x5 * >> Player (#5/DNS [IP]/CH) has joined spectators
[06:08:41] <+OTTD-x5> Player (Spectator): [Kwissy - Automatically logged in]
[06:08:43] * +OTTD-x5 * <x> Player (#5/255 (Spectator)/CH) has changed his/her name to Kwissy
[06:08:45] * +OTTD-x5 * # Kwissy (#5/DNS [IP]/CH) has started company 1 ()
[06:08:53] * +OTTD-x5 * !! Kwissy (#5/1 (Green)/CH) has placed a sign: "WTF?" - at 25x36 (0x9019)
[06:11:34] <+OTTD-x5> Kwissy (Green): !resetme
[06:11:37] * +OTTD-x5 * X Kwissy Transport (1/Green) has been closed (Reset requested)
[06:11:39] * +OTTD-x5 * >> Kwissy (#5/DNS [IP]/CH) has joined spectators
[06:11:41] * +OTTD-x5 * # Kwissy (#5/DNS [IP]/CH) has started company 1 ()
[06:11:47] <+OTTD-x5> Kwissy (Blue): !resetme
[06:11:50] * +OTTD-x5 * X Kwissy Transport (1/Blue) has been closed (Reset requested)
[06:11:51] * +OTTD-x5 * >> Kwissy (#5/DNS [IP]/CH) has joined spectators
[06:11:54] * +OTTD-x5 * # Kwissy (#5/DNS [IP]/CH) has started company 1 ()
[06:12:02] <+OTTD-x5> Kwissy (Pink): !resetme
[06:12:04] * +OTTD-x5 * X Kwissy Transport (1/Pink) has been closed (Reset requested)
[06:12:06] * +OTTD-x5 * >> Kwissy (#5/DNS [IP]/CH) has joined spectators
[06:12:08] * +OTTD-x5 * # Kwissy (#5/DNS [IP]/CH) has started company 1 ()
[06:12:12] <+OTTD-x5> Kwissy (Green): !resetme
[06:12:16] * +OTTD-x5 * X Kwissy Transport (1/Green) has been closed (Reset requested)
[06:12:17] * +OTTD-x5 * >> Kwissy (#5/DNS [IP]/CH) has joined spectators
[06:12:24] * +OTTD-x5 * # Kwissy (#5/DNS [IP]/CH) has started company 1 ()
[06:12:27] <+OTTD-x5> Kwissy (Green): !resetme
[06:12:31] * +OTTD-x5 * X Kwissy Transport (1/Green) has been closed (Reset requested)
[06:12:32] * +OTTD-x5 * >> Kwissy (#5/DNS [IP]/CH) has joined spectators
[06:12:36] * +OTTD-x5 * # Kwissy (#5/DNS [IP]/CH) has started company 1 ()
[06:12:40] <+OTTD-x5> Kwissy (Red): !resetme
[06:12:42] * +OTTD-x5 * X Kwissy Transport (1/Red) has been closed (Reset requested)
[06:12:44] * +OTTD-x5 * >> Kwissy (#5/DNS [IP]/CH) has joined spectators
[06:12:46] * +OTTD-x5 * # Kwissy (#5/DNS [IP]/CH) has started company 1 ()
[06:14:37] * +OTTD-1 * ---> Player (#17/DNS [IP]/CH) has joined the game
[06:14:38] * +OTTD-1 * >> Player (#17/DNS [IP]/CH) has joined spectators
[06:14:41] <+OTTD-1> Player (Spectator): [Kwissy - Automatically logged in]
[06:14:43] * +OTTD-1 * # Player (#17/DNS [IP]/CH) has started company 4 ()
[06:14:43] * +OTTD-1 * # Player (#17/DNS [IP]/CH) has started company 4 ()
[06:14:45] * +OTTD-1 * <x> Player (#17/4 (Green)/CH) has changed his/her name to Eraz
[06:15:55] * +OTTD-1 * <--- Eraz (#17/DNS [IP]/4 (Green)/CH) has left the game (leaving)
[06:16:03] * +OTTD-1 * ---> Player (#18/DNS [IP]/CH) has joined the game
[06:16:04] * +OTTD-1 * >> Player (#18/DNS [IP]/CH) has joined spectators
[06:16:07] <+OTTD-1> Player (Spectator): [Kwissy - Automatically logged in]
[06:16:09] * +OTTD-1 * <x> Player (#18/255 (Spectator)/CH) has changed his/her name to Kwissy
[06:16:12] * +OTTD-1 * >> Kwissy (#18/DNS [IP]/CH) has joined company 4 (Green)
[06:17:27] * +OTTD-1 ACHIEVEMENT UNLOCKED! Player Kwissy has earned achievement: Docktor
[06:17:59] <+OTTD-1> Kwissy (Green): !resetme
[06:18:01] * +OTTD-1 * X Player Transport (4/Green) has been closed (Reset requested)
[06:18:02] * +OTTD-1 * >> Kwissy (#18/DNS [IP]/CH) has joined spectators
[06:19:32] <ST2> 1say Kwissy, after all those companies... is all like you want?

on this time he stopped! but I ask all n-ice players: was he cheating?
because if not, create that ammount of companies is allowed to all players!

his answer to me was: [06:48:19] <Kwissy> i didn't do anything wrong

that's why I ask if it's allowed?! I surely don't believe he created and reseted companies for pleasure of doing it!  - That's the usual behaviour of a troll or a cheater!!
but ofc, he can done anything wrong and all players can create companies same way... just tell here it's allowed!
Or we'll conclude Kwissy is a cheater!

thank you :)

40
edit: you can mark as erased this part (not delete, mark it as strikethrough):
Quote
and don't forget that opens a known exploit, cargos delivered inside (or not, since gets town station's name)
my bad, but cant edit my own post, not a single time :(

41
Quote
Your last post here? Please, I wish that was true.
well, I'll join to this one, and since got some others deleted ^^
Quote
I prefer using direct insults than critize other people and constantly putting down their work with low level suggestion and remarks that often makes little sense (often unexplained and ended with three dots) and are ridiculous.
There's a difference between negative remarks and positive ones, and I've never directed to your person/nickname like this: "No way ST, and we though that you were just being smeghead :-o"
It's not my fault you have esters preconceived ideas about me, because, at least, I've made suggestions... I don't make 2/3 line posts only to get down "who made/or not" the forum post! And your latest ones here are? (if dnt remember... check them all, included the ones you deleted.... without reason for it, because I had arguements... but you haven't")

anyway, some of my thoughts are somewhere else... sorry don't respond with insults (again), I'm not that low as you!
(note: an exclamation mark serves as end of statement, similar to a dot)

42
I wouldn't reply to this one, if some "Stasi" actions didn't delete/removed my previous reply... in a defense to a direct insult... but I'll wait till both posts restored, if possible!
if not, the person who deleted them and why! players need to know it, because I never kept my opinions as secrets... (note: hope the 3 dots are understandable... I've not finished, yet!)

not to the thread point:
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i understand, it´s your biggest wish. done.
it's not my biggest wish, it's only a matter to keep it understandable to players with the lifes they got. It's a game, I know... but if you want unreal things, please use NUTS
and I got surprised with the post I replied (yes, both deleted, wondering why too) because their actions in ALL GRF's are to make it more realistic... was it fear?! I don't know... just wondering!

Quote
you can't handle it? e.g.: send trains to another powerstation for a while. why do you ask for the easiest way?
the easiest way is preciselly that, deliver to town power plant - other closest power plants can be inside claimed areas of other players... and don't forget that opens a known exploit, cargos delivered inside (or not, since gets town station's name)

Quote
changed, but be carefully with building roads in your town also.
that was clearly a player fault of making massive roads around, not even comparable when town can't build a water tower because it's on fertile terrain (not desert) or when there's closest same type of industries (primary, secondary or terciary). But no, I haven't solution for it... and enable the setting is not desirable aswell, imo :)

Despicte the fact that the deleted posts were about this: insults and suggestions! I know my place and only asked why the insults, the suggestions are being taking care, thank you The_Dude;

Now, to bring some truth to this thread discussion... please undelete the posts removed! It's fake this way, as I said, remembers me the Stasi times.

note: this post can be edited when the previous restored... if not, it doesn't break any posting rules, neither offends anyone, admins, players or post readers...


note2: this post ended with a dot to don't confuse some brains.

43
this will be my last post here... and I won't explain the meaning of the 3 dots to who don't know what it means... and/or when to be used...
neither I watch Red Dwarf to have time to read direct insults, a level that only you (The_Dude) was able to achieve!

you could simply say: your suggestions are nosense!

and I'll finish with a dot, to your head understand that's all said and line of thought is complete, avoiding go down to your insulting low level.

44
well, I'll jump the sarcastic "wuut's", because my suggestions are serious, with intend of improving the CB...

Quote
to whom ? and where ? to me ? and why?  i´m wondering...
[2014-04-25 22:30:56] <+OTTD-1> ST2 (Spectator): anyway... I'll suggest for town window: Delivered: XX; Stored: XX; Needed: XX
and why not? using hard coded cargos, you can add till 6 lines of that. If dynamic cargos, max 5... if dnt use any other string. will decrease if you use storage limits with %'s attached.

now, to the point:
- Delivered cargo is an important information... specially when so low that when "Delivered cargo + stored cargo" don't fill the demanded cargo... and values keep the sames on stored ones (mostly when delivered = 0 and there's still cargo stored, but below town demands)... so, it's important players know how many cargo they are delivering... and understand why storage is not used!

you could came up with String limitations... and I would understand... but my suggestions are totally doable, as told above :)

45
and yes... confirmed as I stated before

server #00# will give some more answers on this (was the answer I got when typing !server ingame)

and ofc, why would a town ask some demands (for Factory, Food Proccessing Plant, or whatever) only half (or less) of the industry demands?
and... why Town should ask them... when after a bit the same town asks for the secondary production? (Food, Goods, or whatever - would be nasty using ECS or FIRS)

I've suggested to show in town window: I'll suggest for town window: Delivered: XX; Stored: XX; Needed: XX

well, this lines say something:
[2014-04-25 22:10:20] <+OTTD-1> ST2 (Spectator): Chucky, any chance of show what's monthly delivered?
[2014-04-25 22:10:41] <+OTTD-1> Chucky (Spectator): nope

I would ask: How storages are calculated?   (usually is by delivered-demanded) so, delivered value is known! SHOW THEM!

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