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Messages - ST2

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31
Suggestions / Re: Multi-companies... allowed?!
« on: June 05, 2014, 02:38:02 am »
only can edit same post 3 times - was testing it ^^^

now, to the point... AGAIN!

- when a company is not doing good and do a reset = acceptable!
- when a company do a reset/create new 18 times is what?

for now... acceptable, correct?

from what I saw, it's a yes!

32
Suggestions / Multi-companies... allowed?!
« on: June 05, 2014, 02:11:01 am »
in conclusion of this topic, but not directly related.
I truly hope not a standard behavior here (see too the logs from Crater and Binder players)

but ofc... they should be searching for some hidden achievements, and not cheating with multi-companies for terraforming or whatever!
this actions are getting acception in n-ice servers without punishement (sadly)...

and I think I should say a word... because cheaters like this, consider that can do the same in other servers, because it's acceptable here!

and I won't post irc logs again because someone will say was testing somestuff. I just think there's no need other communities handle with players saying that was no problem on n-ice servers (because of similar rules we have). And players that use several companies to reach/obtain any goal, breaks the basic OpenTTD Multiplayer Rules.

sadly, an unwanted behavior in any server... but allowed in the n-ice servers! and that... leaves me sad, as I said!  (only me... because cheaters dnt care ^^)

and for the lack of answers on my questions about the subject, it's ok: each player can create several companies for whatever the intention on it (what's the goal of making several companies anyway... no harm on it, right?)

edit: to Andreas... I'll put my fox image... I don't want you complain about it, neither the words you said blindly... but that's ok! I was blinded once too ^^!
note: Image updated. Happy now Andreas?!

33
edit: you can mark as erased this part (not delete, mark it as strikethrough):
Quote
and don't forget that opens a known exploit, cargos delivered inside (or not, since gets town station's name)
my bad, but cant edit my own post, not a single time :(

34
Quote
Your last post here? Please, I wish that was true.
well, I'll join to this one, and since got some others deleted ^^
Quote
I prefer using direct insults than critize other people and constantly putting down their work with low level suggestion and remarks that often makes little sense (often unexplained and ended with three dots) and are ridiculous.
There's a difference between negative remarks and positive ones, and I've never directed to your person/nickname like this: "No way ST, and we though that you were just being smeghead :-o"
It's not my fault you have esters preconceived ideas about me, because, at least, I've made suggestions... I don't make 2/3 line posts only to get down "who made/or not" the forum post! And your latest ones here are? (if dnt remember... check them all, included the ones you deleted.... without reason for it, because I had arguements... but you haven't")

anyway, some of my thoughts are somewhere else... sorry don't respond with insults (again), I'm not that low as you!
(note: an exclamation mark serves as end of statement, similar to a dot)

35
I wouldn't reply to this one, if some "Stasi" actions didn't delete/removed my previous reply... in a defense to a direct insult... but I'll wait till both posts restored, if possible!
if not, the person who deleted them and why! players need to know it, because I never kept my opinions as secrets... (note: hope the 3 dots are understandable... I've not finished, yet!)

not to the thread point:
Quote
i understand, it´s your biggest wish. done.
it's not my biggest wish, it's only a matter to keep it understandable to players with the lifes they got. It's a game, I know... but if you want unreal things, please use NUTS
and I got surprised with the post I replied (yes, both deleted, wondering why too) because their actions in ALL GRF's are to make it more realistic... was it fear?! I don't know... just wondering!

Quote
you can't handle it? e.g.: send trains to another powerstation for a while. why do you ask for the easiest way?
the easiest way is preciselly that, deliver to town power plant - other closest power plants can be inside claimed areas of other players... and don't forget that opens a known exploit, cargos delivered inside (or not, since gets town station's name)

Quote
changed, but be carefully with building roads in your town also.
that was clearly a player fault of making massive roads around, not even comparable when town can't build a water tower because it's on fertile terrain (not desert) or when there's closest same type of industries (primary, secondary or terciary). But no, I haven't solution for it... and enable the setting is not desirable aswell, imo :)

Despicte the fact that the deleted posts were about this: insults and suggestions! I know my place and only asked why the insults, the suggestions are being taking care, thank you The_Dude;

Now, to bring some truth to this thread discussion... please undelete the posts removed! It's fake this way, as I said, remembers me the Stasi times.

note: this post can be edited when the previous restored... if not, it doesn't break any posting rules, neither offends anyone, admins, players or post readers...


note2: this post ended with a dot to don't confuse some brains.

36
this will be my last post here... and I won't explain the meaning of the 3 dots to who don't know what it means... and/or when to be used...
neither I watch Red Dwarf to have time to read direct insults, a level that only you (The_Dude) was able to achieve!

you could simply say: your suggestions are nosense!

and I'll finish with a dot, to your head understand that's all said and line of thought is complete, avoiding go down to your insulting low level.

37
well, I'll jump the sarcastic "wuut's", because my suggestions are serious, with intend of improving the CB...

Quote
to whom ? and where ? to me ? and why?  i´m wondering...
[2014-04-25 22:30:56] <+OTTD-1> ST2 (Spectator): anyway... I'll suggest for town window: Delivered: XX; Stored: XX; Needed: XX
and why not? using hard coded cargos, you can add till 6 lines of that. If dynamic cargos, max 5... if dnt use any other string. will decrease if you use storage limits with %'s attached.

now, to the point:
- Delivered cargo is an important information... specially when so low that when "Delivered cargo + stored cargo" don't fill the demanded cargo... and values keep the sames on stored ones (mostly when delivered = 0 and there's still cargo stored, but below town demands)... so, it's important players know how many cargo they are delivering... and understand why storage is not used!

you could came up with String limitations... and I would understand... but my suggestions are totally doable, as told above :)

38
and yes... confirmed as I stated before

server #00# will give some more answers on this (was the answer I got when typing !server ingame)

and ofc, why would a town ask some demands (for Factory, Food Proccessing Plant, or whatever) only half (or less) of the industry demands?
and... why Town should ask them... when after a bit the same town asks for the secondary production? (Food, Goods, or whatever - would be nasty using ECS or FIRS)

I've suggested to show in town window: I'll suggest for town window: Delivered: XX; Stored: XX; Needed: XX

well, this lines say something:
[2014-04-25 22:10:20] <+OTTD-1> ST2 (Spectator): Chucky, any chance of show what's monthly delivered?
[2014-04-25 22:10:41] <+OTTD-1> Chucky (Spectator): nope

I would ask: How storages are calculated?   (usually is by delivered-demanded) so, delivered value is known! SHOW THEM!

39
and yes... confirmed as I stated before

server #00# will give some more answers on this (was the answer I got when typing !server ingame)

40
well, to normal players appears like this: https://www.dropbox.com/s/d4le68w9jissssi/normal.png

not like your manipulated window

(Edit: only highlighted the info... needed on 1st line... and test servers don't create problem 4, because test state shouldn give points at all :P

41
only to add some possible solutions:

Problem 1:
- Add decay %'s;
- or storage limits;
- Remove waiting (storage) passengers and mail;

Problem 2:
- maybe that's a setting of Similar industries close, most noticeable in Tropic maps with water industries related...
- and ofc, always avoid this: https://www.dropbox.com/s/vg2dqvafflqraee/noWater.png (note: town kept growing... slowly :D)

Problem 3:
- Since the Cargos, and pop demands are harded coded on the script, I guess it's doable...
- but hard to state boundries, because saw a town in Tropic (server 1) where population was 462 and potential population was 815 (when all buildings finished)...
- or maybe that's the solution: script claculates potential population (including the buildings beeing made) to see what industries are needed.

Problem 4:
- never reached that point, so... up to you

note: now I feel free to ask Chucky and others to test our test CB too... I would like to have same output info there... as I provided here ^^

42
"well, this came with api1.4.0, but i have programmed based on api1.3.3"
well, I only know this because started working with 1.4.0-beta1, but still possible to set values ~30K(30996) - to stop town growing... even using 1.3.3 api's.

about the "CB-Test" means testmodus!, I know what it means... but players see this:
Quote
<+OTTD-6> This server's name is: #00# openttd.n-ice.org #6 NEW CITYBUILDER - 4000pop|TEMPERATE|1980-2100
that's where I wonder: it's not a test CB!

but when quoting a line, make it fully, please, to don't distort the message:
Quote
and as you say, SetGrowthRate can be set to TOWN_GROWTH_NONE when not suplied... that will fix the bogus growth... and we're all glad that The_Dude suggested that

<ST2> Over and out!

43
I've never claimed any authority on whatever OpenTTD field and neither trying to discredit Chucky's work, on the contrary. And that's why this thread has the name above.
but at least I've reported something (despite the fact that exagerated on the not logical stuff), with is more that what you (The_Dude) did, even after stated "I played new n-iec CB for a while"
btw, no one answers a question with 5 more questions, unless the reason is don't have an answer for it! but don't worry, you gave the answer here: "Different approach is always welcomed and time will say if it was good and whether players like it.", wich I consider valid and true.

about the Karma stuff, being able to downvote/upvote same player on same post several times... doesn't seem logical to me... unless you like fake popularity... if that, ok, I'll accept!

and about being sober, for almost 6 months (hope you can say the same)... but since I didn't knew the edit limitations, thought could update post with info I gather from the game.
all I can say is: started a company, delivered 1st demands, and wood (there was 1 close) and stopped building... but town kept growing, at same speed. when checked game again, was with 1K more pop.
and as you say, SetGrowthRate can be set to TOWN_GROWTH_NONE when not suplied... that will fix the bogus growth... and we're all glad that The_Dude suggested that
<ST2> Over and out!

44
well, correct info is:
- deliver fully 1 (yes only one needed) cargo demand... and town will grow (tested)

45
edit3: town grows at same speed... no matter if I deliver or not <<-- major bug here

edit4: why the heck a town needs Wood?
well, I guess towns grow with the deliver with deliver of a bunch of wood trunks

Chucky, are you kidding with ttd players or what?

note: I hate the edit limit, same as the Karma thingy - both are stupid and dnt know why enabled!
to complete it... server 6 CB mechanics

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