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Messages - ST2

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151
General / Re: Achievements
« on: July 30, 2012, 03:11:03 pm »
i agree with it... with one condition to me  ;D

152
Changelog / Re: New !progress trigger
« on: July 30, 2012, 11:22:16 am »
 :)
* +xOR Coding efforts: [//////////////////////////////////////////////////] - 100%
the vision of this man deserves our best also  :P

153
yup, at least in 1 thing we all agree, in reduce "town_growth_rate" as a balance trying (in other topic)... and I'll suggest it for #5 too  :)

154
Complaints / Re: Points system in general
« on: July 26, 2012, 01:52:08 pm »
In the 1st case it's even easier. Cities are usually grew too. Lot's of resources, fast trains = easy game.
I don't want easy games for some when others had lots of work... "Points system" was the original subject and since that's directly connected to server balance, Batt, what's your suggestion(s)?

155
Complaints / Re: Points system in general
« on: July 26, 2012, 01:36:03 am »
geez, ST2, u think too much(answer to the challenge)

yup, better than the opposite   :P (re-answer to the challenge)

156
Complaints / Re: Points system in general
« on: July 25, 2012, 11:03:28 pm »
Myhorta is right. Btw St2, i don`t agree with Found_Town=0 because if you start the game in 2000 (after 40 years) the number of industries dramatically decreased so basically you need to fund industries and you can`t start searching all over the map on where are the places where industries dissapeared so you can fund a new.It`s simpler to fund a town and then fund an industry even if...it`s quite expensive. However, i would agree with Town Growth Rate decrease.

As for Geert`s complaint, i would advise him to record his data more accurate (no of trains, duration of game, duration of his company.......) and the answers will come themselves
Only to clear out my opinion/suggestions:
- lets seperate primary industries from secundary industries among other important things:
  * primary industries decrease production because not served... if on the "delete" level, they'll disappear, as you noticed and I've warned you about a situation - it's a "some" random code stuff --;
  * -- Same random stuff that makes a 0 pop town grow up, even if have 5 named stations transporting coal; (this parts are funny, but real :P)
  * secundary industries disappear after some time if not served;
  * if you start late, where do you have cash to fund a town and a industry to get a propper profit, as you stated?; (lets NOT give unfair advantages to late starters - they started late... must adapt to the game);
  * continuation of the previous point: what you build for late starts? Pax service! (hope you're getting my point now);
  * it's not other players fault that you'd started in late years, with all advantages of new trains (actual loan allows you that). So, lets try to make game with some advantage to older companies (logical) but with oportunities for new companies;
I could continue and give many reasons... but no need, i think...

157
Offtopic / Re: Other games I play...
« on: July 25, 2012, 10:27:37 pm »
oh oh
- X-Com games - we gotta love that ones... Not known by many ppl but a goooood turn based game
- Knights & Merchants - sadly, a gameplay kind that got lost (for what I've played)

for this ones... I've hit Batt with karma :P

158
Offtopic / Other games I play...
« on: July 25, 2012, 09:07:53 pm »
precisely the right place to launch this challenge: What other games n-ice users play?

well, better say what other games i play myself :P
- Settlers 2 (10th Anniversary version but have the original S2)
- Settlers 4
- Zero Hour
- Age of Empires (several versions, depends of the mood)
- Farm Frenzy 3 (came with this PC and is quite funny :)
- Splinter Cell (Chaos Theory, Double Agent, Conviction)
- Some ROMs under MAME (missings of the pub's machines)
- Commandos (love all)
- Far Cry
- ...

I guess for gamers the list can be huge too  ;D

tell us...

159
Introduction / Re: Cossack
« on: July 25, 2012, 08:54:02 pm »
it's noticeable that the knowledge is there...
have fun games on n-ice servers and enjoy, Mr. "1 way tr..." cough cough ...Cossack  :P

160
Complaints / Re: Points system in general
« on: July 25, 2012, 07:58:56 pm »
then i'll add a new suggestion option:
- decrease the town_growth_rate value (can be combined with previous ones, not exclusive)

meanwhile, "lazy games" was a expression used at the moment... I make them a lot too  :P
my intention here is to balance things (for now, passengers are totally unbalanced) and I'm not against your station's style but i can't agree with all roads around the town's original ones. Or we can create a exception: - 50% of free space don't count on small towns!

now I'll use Batt's words: "other players can't place the station as great as he did" <<-- this is unfair, when you think that actually happens in towns and industries.

161
Complaints / Re: Points system in general
« on: July 25, 2012, 06:28:48 pm »
in my last game I didnt fund any towns so I ''used'' the map
the town you see there was only really small when i started my stations there so thats not the point

and with the system i use I dont ''own'' more then 50% of a town like the rules state

If i build 2 stations like that on any other city without using tunnels like other people do!! would that be better?
I still have to disagree on this:
- If was a small town and you've built all those roads around it - trusting the original town roads was max 9x9 tiles, viewable in the center - isn't it more then 50%?
So, this is preciselly the point (or one of the...)

162
Complaints / Re: Points system in general
« on: July 25, 2012, 02:47:48 pm »
some types of "lazy" games are only possible because found_town = 1. This create a gameplay where players don't adapt theirselfs to the map (towns/cities in this case) making only some towns like this and tracks connecting them (imo, this layout makes difficult a effective competition on towns). Don't have a clue if it's possible to adjust the formula for this, only saying how it's possible to make "lazy" games...  ;D
So, maybe the solutions could be:
- xOR finds a way to balance the formula (I've no ideia how)
- Change to found_town = 0 (personally I don't like to "only" disable things... but it's a option) - Edit: The same principle applies to #8)
- Forbid town founding in player own roads and/or somehow avoid the "town cutting" stations
For now this is what i can think off. Other ideias are welcome

163
General Chat / Re: My favorite n-ice OpenTTD server is...
« on: July 23, 2012, 06:57:48 pm »
eh, i just love them all  8)
I don't know how's in Germany... but here poligamy is not well accepted ^^
 ;D

164
General Chat / My favorite n-ice OpenTTD server is...
« on: July 23, 2012, 03:41:05 pm »
Aaaaand my vote goes to....  8) ...: Server 6 (Hard Goal) \o/
Personally I like servers with hard settings because of the starting drill and the brink of bankruptcy  ;D
n-ice players.... your feedback is welcome  :)

165
Introduction / Re: The Blade of Ice ==== Iceblade
« on: July 23, 2012, 03:17:30 pm »
Welcome Ice to the nice n-ice OpenTTD community (me and the pun on the words again :P)
Always good to see someone that understand and face OpenTTD as a game (that actualy is :D) and as a way to relax a bit.
Enjoy the servers and the games, best regards to you and your family. Have fun.
see you around :)

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