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General Chat / Re: My favorite n-ice admin is...
« on: December 30, 2012, 11:19:37 am »
problem is that the vote has to be reset everytime the admin list changes. now with only 17 votes i don't think it's representative
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[14:51:07] • OTTD-k4 * X shanec (7/Grey) has been closed (Auto-cleaned, 1 month without vehicles)
[14:51:10] • OTTD-5 * X Grego Transport (1/Red) has been closed (Auto-cleaned, 1 month without vehicles)
[14:51:10] • OTTD-5 * X Oxo Transport (5/Pink) has been closed (Auto-cleaned, 1 month without vehicles)
[14:51:10] • OTTD-5 * X Ceulubitiv Transport (10/Yellow) has been closed (Auto-cleaned, 1 month without vehicles)
[14:51:10] • OTTD-5 * X Unnamed (11/Pale Green) has been closed (Auto-cleaned, 1 month without vehicles)
[14:51:10] • OTTD-5 * X Unnamed (12/Purple) has been closed (Auto-cleaned, 1 month without vehicles)
[14:51:24] • OTTD-2 * X gumi Transport (2/Blue) has been closed (Auto-cleaned, 1 month without vehicles)
[14:51:25] • OTTD-3 * X Razor Transport (4/Blue) has been closed (Auto-cleaned, 1 month without vehicles)
[14:51:39] • OTTD-k3 * X Player Transport (2/Pink) has been closed (Auto-cleaned, 1 month without vehicles)
[14:51:39] • OTTD-k3 * X [HUN]Grondy Transport (6/Purple) has been closed (Auto-cleaned, 1 month without vehicles)
[14:51:39] • OTTD-k3 * X Wayne Enterprises (7/Dark Blue) has been closed (Auto-cleaned, 1 month without vehicles)
[14:51:39] • OTTD-k3 * X Unnamed (8/White) has been closed (Auto-cleaned, 1 month without vehicles)
[14:51:47] • OTTD-1 * X Unnamed (4/Yellow) has been closed (Auto-cleaned, empty and no vehicles)
[14:51:47] • OTTD-1 * X Michalrudy (6/White) has been closed (Auto-cleaned, empty)
[14:51:48] • OTTD-k1 * X Player Transport (1/Red) has been closed (Auto-cleaned, 1 month without vehicles)
[14:51:49] • OTTD-6 * X shanec (3/Orange) has been closed (Auto-cleaned, 1 month without vehicles)
[14:51:52] • OTTD-4 * X Viktor Transport (2/Red) has been closed (Auto-cleaned, 1 month without vehicles)
[14:51:52] • OTTD-4 * X Henrik Transport (3/Orange) has been closed (Auto-cleaned, 1 month without vehicles)
[14:51:52] • OTTD-4 * X LP Trans (4/Dark Blue) has been closed (Auto-cleaned, 1 month without vehicles)
[14:52:05] • OTTD-8 * X LP Trans (6/Blue) has been closed (Auto-cleaned, 1 month without vehicles)
[14:52:05] • OTTD-8 * X Player Transport (8/Cream) has been closed (Auto-cleaned, 1 month without vehicles)
[14:52:05] • OTTD-8 * X Colz Transport (9/Purple) has been closed (Auto-cleaned, 1 month without vehicles)
[14:52:05] • OTTD-8 * X Unnamed (11/Pale Green) has been closed (Auto-cleaned, 1 month without vehicles)
[14:52:05] • OTTD-8 * X Unnamed (12/Light Blue) has been closed (Auto-cleaned, 1 month without vehicles)
[14:52:05] • OTTD-8 * X DK Transport (13/Brown) has been closed (Auto-cleaned, 1 month without vehicles)
there is a line in openttd.cfg which sets default password for any new company
[network]
default_company_pass = mypass
Instead of asking an admin to move us to our company, in case of disconnection/powercuts, can this be automated..? like clicking on join company will match our ip with that of the ip that created the company and move us to that company? can this be done? anyways i'm skeptical about this! coz most people have dynamic ip's assigned by their isp's.... enlighten me someone!imho that's independent from the alerts to set a password, because in the end setting a password is the best solution and our company protection is just a secondary solution because too many people forget to set a pass or they don't care (which usually changes as soon as the first griefer joins them and destroys their game...).
If you discover an exploit which creates wealth, gives an unfair advantage against other players or prevents the normal operation of the game server, report it to the OpenTTD developers so the vulnerability can be closed.station walking is an exploit so it's already covered. but i still agree that it might be good to explicitly list it on the rules because it's quite attractive to do it on CB servers.
Don't abuse bugs or exploits because this only harms OpenTTD gameplay and destroys the gameplay of other people.
- This bug that you create x engines in a depot and shoot up your company value i heard of this before. Didnt know if that was true or not but thats a pain indeed. Isnt there a possibility to substract this in the CV-calculation formula? (something like: CV" = CV - (engines [complete trains] that have <=0 income this year * their value) ? Or is that to simply thought?well in the mindmap linked above i tackled it with subtracting the total value of all stopped/crashed vehicles. but you are right, i have also added "total value of all vehicles without positive income is SUBTRACTED" now. should be technically possible but right now everything is still nothing but theory.
- The thing i mentioned about the different cargo types is also a fragile part because a few short trains with different types and i transported 8/8 types cargo.yes, good point.
- You must be joking that you have the option to send money to other companies on? ... really :/players like to use it to boost each other and lend each other money, it often leads to a quite social gameplay i often wonder about. and as long as the score system isn't just depending on money or CV alone the advantages of money transfer aren't really big (except in the beginning, as i mentioned, initial boosting...). it has always been enabled and didn't cause any problems in the past.
- And if possible calculate the time taken on a monthly or quarterly base. Instead of only yearlyunfortunately one technical limitation comes into play here: the CV value OpenTTD gives out to external applications over its interface is only updated quarterly, so that would be the lowest possible interval we can depend on (i know the OpenTTD client calculates it locally and real-time, but it can do this only because it has more data than our external application and has the exact same formula programmed into it as the server).
That said, im no coder or anything so i have no clue how easy/hard this stuff isthat's why on the right side in my picture i included every piece of information the game is giving me as a coder, but explained as normal text, so everyone knowing OpenTTD should be able to understand it. everything you see there can theoretically be taken, summed up, averaged, calculated against other values, measured on different scales, set in relation to other values, get multiplied by other values, get added or subtracted...whatever helps. which values you consider, how much weight you give each value and the way you let it influence the final score is more a mathematical and logical question than one for coders.
I believe your servers are goal games right, not make the most stations or deliver all kinds of cargo's.actually i like the idea of goals that make features attractive that otherwise nobody would care about. e.g. making various cargo types being delivered a necessity forces players to play the game with all its aspects instead of just playing game number 100 of type "who is the fastest to connect all oil wells".
Otherwise you could just ignore the CV and focus purely on 999 perf rating, which might be interesting aswell (read: also annoying to reachsystems that depend purely on a single value can be easily cheated. we started with only CV considered and how long the game takes and people won the games with high scores by buying 300 train engines unused in the depot as soon as they had the money for it.. )
Tbh the best thing to do is have your score be highly (read: almost completely) dependant on the time it takes you to reach the goalapart from the problems mentioned above this would also exclude the idea to give XP monthly. and if the goal is only CV i can play a normal game and short before the end i create a new company and send all my money over to that new company. i wait a bit more until i got enough to reach the CV goal and send this over too, making my new company win a huge goal within only a year = crazy amount of points.
I dont get why you would use performance rating as a measurement for skill and exp reward.it would be one aspect among many others so it wouldn't have a very high weight in the overall XP calculation (as everything else).