You are Here:

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - YorVeX

Pages: 1 ... 8 9 [10] 11 12
136
General Chat / Re: My favorite n-ice admin is...
« on: August 05, 2012, 01:44:43 am »

137
Changelog / Admin request by placing a sign
« on: August 05, 2012, 01:11:25 am »
Today the server was updated with feature #000892.
It is now possible to call an admin by placing a sign where the sign text is starting with "admin". This is also the recommended way for admin requests, as it gives admins a location to look at immediately.

138
General Chat / Re: My favorite n-ice admin is...
« on: August 05, 2012, 12:50:00 am »
you geo, definitely you  8)

139
General / Re: Achievements
« on: August 03, 2012, 05:52:44 pm »
what time range is it measuring? since account was created? since game was started? total playing time on this server? total playing time on all servers?

140
General Chat / Re: co-op openttd
« on: August 03, 2012, 01:31:47 pm »
Well, with the risk of looking like i got no modesty, when it comes to co-op i accept only certain players in my company.That`s because i believe that if i co-op with someone , that person must have at least the same standards of building like me (i wouldn`t want anyone building a rail system with signal no5 or having small curves)

I also support this kind of strategy since co-op works better when both players have the same understanding of the game.
I had games where i didn`t respect this rule...and all the game i was like "don`t touch this, don`t touch that" just because my team-mate started changing them  cause of various reasons so i`ve learned my lesson.

i agree, everything else will always lead to frustration on both sides.
the only exception would be if you do a "tandem game" to train someone else. like you let a newbie in your company so he can learn from you and you can show him stuff. but ofc that must be clear before the game starts so you know you probably won't win this game. BUT: helping others can give a satisfying feeling of win too, right? at least when they are really willing to learn :)

141
sounds like we're going to change settings for 2 servers this weekend? let's talk about this on IRC alex and ST2

142
Server 5 Temperate Long Goal (15 Bilion Goal,1960-2080) / Re: Screens
« on: August 03, 2012, 01:24:57 pm »
good idea. and i like your station  :)

143
Introduction / Re: Ragul
« on: August 03, 2012, 01:24:14 pm »
wow, thanks for the n-ice words  ;)

144
Complaints / Re: Rule # 12
« on: August 03, 2012, 12:24:27 pm »
maximillion always tries out the borders very aggressively. that itself isn't bad, but doing this also means you sometimes step over them. this has already got him banned one time. so maybe you shouldn't use him as a role model...

145
Complaints / Re: Points system in general
« on: August 03, 2012, 12:22:11 pm »
Well, WTF from South Africa did that. And ST2 banned him....and i agree with that...if i`d caught someone selling his trains right at the end just to score more points , i`d ban too.

As for your idea of penalizing late entries...I just got one question....WHY?
It`s hard enough for a player having to catch up....but being penalized....seems totally unfair...and also will ruin the number of players that actually try to catch up even if the oponent is far ahead.
Beside...xor is right...as soon as he changes the calculation formula ,a new thread will appear asking him to get back to the old formula.

dont worry alex
my pride of having a nice system full of trains is bigger then my will to score an extra 50 points ;)

i think the case with WTF was before we had the logics that vehicles decrease your score and he did the opposite: buy lots of unused trains short before end. this boosted both his company value and the score. that's not possible anymore.

about the problem you described: you forget that you can't do that to the full extend. if you almost reached the goal and now sell most of your trains you will also lose a LOT of company value and suddenly reaching the goal isn't so close anymore. and without your trains you will also lose a lot of income so you won't get to the goal soon. and if you don't win until the end of the quarter all your performance scores will also drop. so yes, this can be used for cheating, but not as easily and as much as you might think.

also you can get caught easily. the cheating can even be seen 2 months later just by looking at the database. because i see with how many trains you finished and how long you took. with your trick your ratio of game length to the number vehicles you had will be obviously differing from the average, probably by something as high as 500%. i already have plans to search for such anomalies automatically and if we find your account ALL your scores will be reset. if you're lucky. otherwise you also get a ban and/or the whole account deleted.
so the risk is quite high.

i hope this all doesn't sound to you like i don't want to do changes to the score algorithm at all. it's just that it's not an easy thing and for every change with a positive effect on one side you can get a negative effect on the other (in worst case without noticing it). additionally a bigger change to the score system also means a score reset - obviously something we don't want to do too often. more explanations on that and also some good ideas are on this thread: http://www.n-ice.org/openttd/forum/index.php?topic=54.0

146
Complaints / Re: Rule # 12
« on: August 03, 2012, 11:54:03 am »
it would be forbidden if the train station was not used, because then the train station was only built for cheating about the coverage area (or the noise level).
but the player in the screenshot uses a trick: he still circumvents the noise level for his airport, but "legalizes" his station (for our rules) by using it. of course the player should make sure that the station is not only used by a single alibi train that is running nowhere - would still obviously be a cheat station.
but as long as both the airport and the station are used properly it is a clever and useful trick that isn't forbidden, feel free to do the same yourself.

147
Suggestions / Re: Additional points
« on: August 03, 2012, 11:46:43 am »
i agree with alex in every point. and yes, 7. and 8. really sound like good ideas with some slight modifications i'd propose:

Quote
7. highest average rating per station :
that sounds like you want to give only the person with the highest average station rating a bonus? that's too punctual and only awards one single player, i'd say we rather make it more fuzzy and just say "the algorithm should take the average station rating of each player into account for calculation of his score". so the higher the avg. station rating of a company is the more points the player gets.

Quote
8. crashed trains(points deducted)
if you deduct 10 points from a player on server 7 it could mean you take all the points he gets for this game. do the same on server 5 and the player won't even notice the missing points.
so again let's not take hard values here. we'd do something with percentages, taking the game length into account and give it a weighting so it only affects the total resulting score by a certain degree (the exact values again will be secret  :P)

a general note on changes to the score system:
such changes as above depend on certain data being stored in the first place. e.g. right now we don't record the number of crashes a player has to the database, that means i cannot just change the scores that already exist.
  • in step 1 we have to add the feature that all necessary data is collected
  • in step 2 we would reset all scores to 0 and archive the TOP 10 score table
  • in step 3 we would change the score algorithm and now a new round starts

we've already done that once, so the process is not new. but we have to plan it, pick a reset date, announce it on the website early enough (maybe 2-4 weeks before) so players don't get a bad surprise...
for this reason i'd like to let this discussion go on more before we do such changes and collect more ideas so it's really worth the effort.

148
General / Re: Achievements
« on: August 03, 2012, 11:25:15 am »
what time range is it measuring? since account was created? since game was started? total playing time on this server? total playing time on all servers?
and what are we supposed to do with it when we got that time, what do you mean by "separate"?

149
General / Re: Achievements
« on: July 30, 2012, 07:48:23 pm »
you have seen the shoutbox entries, you got the number 139 from it. so you should also have seen notes from me like "and another 3 achievements". that's how it goes: we're constantly adding more and more. also as programming takes time the implementation of ideas is always behind - the idea list contains 24 more items that haven't been added yet. and ofc that's not the end either, as long as we don't run out of ideas.

150
General / Re: Achievements
« on: July 30, 2012, 02:51:55 pm »
not even most of our admins know it, we keep it secret to make hunting for achievements not too easy. the 3 persons that know the list are excluded from the achievements highscore list (me being one of them).

the only thing i thought about is publishing the full list of achievements with only the names, maybe here on a forum thread. and then players have a chance to post ideas to the thread what could be the thing you need to do in order to get it. how do you like that idea?

Pages: 1 ... 8 9 [10] 11 12