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Messages - Andreas

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31
New Server Proposals / Re: Changing Server 8
« on: December 23, 2013, 10:38:29 am »
I like the idea of an income goal.
But while you are at it there are also some other ideas I would like to see like a cargo goal: transport x amount of cargo for example. Iirc this information is also available to the gs now? This cannot be cheated, as there is no way of getiing that other than delivering that cargo. ofc you could use a crap-load of trucks on short distances, but that would  not give a lot of money.

Another idea I would like is a scheduled server for example:
game duration: 2hours
goal: cv as high as possible or income as high as possible or transport as much passengers as possible

advantages of this system imo could be:

later starting date is not problem, if you do not reach the goal, you still score points. Therefor it could be attractive for a lot of people: newbs, that just want to play around but still get a bit of score, good players that want to try a 2 hour income, or simply people that like to play a shorter goal.

Also you know when the game will end, so no sudden loss of your company due to a reset or goal reached.

Things to keep in mind when possibly implementing such a type of goal: do not make it too long running, otherwise people can just build a few money making rails at start and score easy points.

32
New Server Proposals / Re: CHANGING SERVER 7
« on: December 18, 2013, 07:11:25 am »
Still think it is, but if there are only 10 industries and 1 good player and 1 newb are playing, I can quite acurately predict who will get the most resources.  ;)

33
New Server Proposals / Re: CHANGING SERVER 7
« on: December 17, 2013, 04:48:27 pm »
I have tried a few different combination of map size and town/industry settings the results were as follows:

  • 256x256: no of towns and industries are too low for 3 or more players even when no of industries and no of towns are set to high. If you make those settings higher than high, the map becomes too crowded. I liked the idea, but unfortunately I am afraid it won't work.
  • 256x512: when both industries and town number are set to high, the industry numbers are still a bit low but might be doable (+/-20 of each type)
  • 512x512: both towns and industries set to normal results in about 30 industries per type. Of course the map is a little less crowded than with the previous 2 settings

In conclusion: I think both 256x512 high and 512x512 could work and I have no particular preference for 1 of the 2.

I also did some tests with city factor and city size multiplier. Conclusion: the city size multiplier should imo be set to 1. Yes this means that there is no inital difference between towns and cities. The reason is that setting it even as low as 2 results in towns with more than 5k population at start and a lot at 3 or 4k. In combination with fast trains, that means that it will be hard for any other resource to compete with that...

The amount of towns that become cities is less important imo because there will not be a lot of time to grow them anyway.

About the starting date:
I agree with Imus that maglev would be overkill for such a small map. Also in a short goal I think rail changes (from e-rail to mono) are unwanted and should be avoided. I also think start date and restart time should be chosen in such a way to prevent the availability of much faster trains if you wait for a later date, and are still able to  finish the game.
The game is intended to last a maximum of 1,5 hours, that means that a reset time of 2hours should be reasonable. This comes down to a little less than 9 years on average. Giving some extra time, a game span of about 10 years seems reasonable. I would recommend a game duration of 1985-1995. This would mean that the T.I.M is available throughout the game and the asiastar gets introduced only 3 years before game end.

If the majority would prefer mono though i would recommend a starting date of about 2010 so that the milenium Z1 is available throughout  the game without the possibility of maglev introduction.

Ps. After looking at a 512x512 map, I don't think it is needed to disable aircraft, because city size is quite low anyway and distances not large. This would mean that planes will not make a lot of money compared to trains anyway.

 Ps. thanks Imus for cleaning it up :)

PPs. I also fully agree that steamers/early diesels should be avoided, we allready have steamer server for that.

34
New Server Proposals / Re: CHANGING SERVER 7
« on: December 17, 2013, 09:17:49 am »
Maybe someone with forum permisions (alex?/imus?/chucky?)could spit the topic after reply #14 or so to get this thread back on the real s7 toppic and keep the scoring discussion in another topic?

35
New Server Proposals / Re: changing server 7 scoring discussion
« on: December 16, 2013, 09:58:41 am »
One of the problem that stood in the way was the fact that the scoring was kept secret for both players and admins. Only the members who participated in the developing knew what the parameters were. So admins would just read what the players were reading. So no possible way of helping them.

If I may go a little bit offtopic here: EDTI: it's on topic now - Imus

I don't think that the current situation as to knowledge of  how the score is calculated is a 'problem'. Part of the fun is to experiment, and see what gets rewarded. I think it would be enough to have something like: "For CB score is calculated through a combination of perf and game length. Extra pop (higher than goal)  is not counted." or something similar. This way, you know what is important, without having to know the exact weight of the different factors. I also think that it is good that most admins do not know more about how the score is calculated because that way they can still compete in regular games without having an advantage.

The reason aditional perf was counted and aditional cv was not was the following: Suppose extra cv is counted: I keep my perf. just below the goal on purpose and keep letting the cv grow as high as possible before the game restarts. Then I score that last pref points and I end up with an insane high score!
Why is counting extra perf not as harmfull? because performance can't go higher than 1000 anyway (and going past 900 is not easy).  Also keeping cv under goal would be pointless because it would make the game last longer, with the same cv, which would result in lower points in the end.

36
New Server Proposals / Re: changing server 7 scoring discussion
« on: December 15, 2013, 01:57:48 pm »
The reason I expressed concern about the scoring is not the possibility to cheat it, but the opposite actually. I was affraid that the newer players (big part of the aim of this server) will get quite low points if they have low perf. This could easily lead to 1 player winning the server, but somebody else scoring much higher. The reasons for this would be hard to figure out for the new player, because perf is not part of the goal, but is a part of the score. Maybe it won't be that bad, but we simply don't know yet.

37
Complaints / Forum behavour
« on: December 15, 2013, 01:44:44 pm »
I have started this topic because the server discussion was being derailed, and this kind af accusations deserve an answer.

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Beul, I will ask you a simple question: Do you want to be banned from the forum? I hope that you will stop turning every topic where both of us comment into an argument.
In my point of view two topics with you recently turned into an argument  because you disregard opinions of others because of the persons expressing them. You say that you move on, yet you keep referencing to things from the past. What motivates people to start a discussion does not influence the value of their arguments.
Since you start taking my posts apart and out of context to turn them into accusations, I will answer each of them for you to place them back in context.

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Reasons:
1:
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There is absolutely no need for your sarcasm, comparing us to your corrupt parliament, or using grand words that do not even exist!
From what I know remarks based on nationalist purposes are not so good in the forum. I could speak out my oppinions about Netherlands, but that would be off-topic, so please talk without insulting.
I went to far with including "your corrupt" indeed. On the other hand, at that point you  have reacted quite sarcastic to my contributions twice allready!

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2: All you did here was to argue. I ask for oppinions to see what you want and instead of that, the topic becomes the following for you:
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I agree that town size should be quite low, especially if you decide to start with monorail. I can guarantee that if you don't, the result will be all pax, and maybe a few 2-way coal lines.
Here you seem to fail to note the difference between arguing and discussing in a constructive way. Let me explain:
Imus suggests something, and I agree with that, at this point, you have the opinion of 2 individuals that agree with each-other. Additionally I give a reason for my opinion, which is generally considered as positive in a constructive discussion. Since the whole purpose of your topic was to gather opinions and discussing possibilities, I would expect you to be pleased. Apparently you are not, and you see this as something to attack me about. Please explain why...

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Town size low? What does that mean? Are you being specific or am I blind and not seeing the values?
To begin with: maybe I should have said: city size, my mistake there I did not have a config file available at the time I wrote that, neither was the wiki an option because I was typing from my phone. The setting I meant was city size. You could have asked me what I meant in stead of calling it public rephorma (sill no clue what that means) and disregarding it.
As for what low means: since the setting is between 1 and 10, 5 would be considered medium, and 2 or 3 low. Setting it to 1 would be a bit harsh, because there would be no initial difference between towns and cities.
Besides that, in your first post you ask for scenarios not settings. I have searched the definition of a scenario for you: An outline or model of an expected or supposed sequence of events
To explain: a scenario would be something like the following: Server with a small, flat map, with some water, late starting date for monorail, low population, high initial loan, and a high density of industries.

The settings to realize that scenario would be something like: map size between 512 and 256, terrain type flat or verry flat, sea level low, starting date 2010 and so on.
If it were settings you wanted, you should have asked for them. Also it is hard to predict the outcome of the combination of settings, because of that I think a scenario is more useful than settings because you have a global idea of the goal and can adjust the settings to achieve that goal. If you would have asked for a config file I would have been willing to mock up a game and hand you the config. It is hard to discuss the bigger outlines that way though.

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3:
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Further: not including perf. in the goal might be nice, but there are 2 things I wonder:
No offence, but if you really want me to point out the things that I do not consider proper about your comments: Your wonderings are not part of this topic. This topic was created to discuss the future changes of server 7. The decision to try it without performance was already taken. Why? because of multiple reasons. If you are so curious, I can create a topic to explain my decision or an announcement.
Yes please, I would like it if you would point it out to me, because I see nothing improper here. I do not say that it is a bad thing to disable the perf. part. All I did was express things you might not have considered. You could have sufficed with an answer like: yes I did hear people complain about it, or: no I do not have specific examples, but I think that it might be the case, and I want to test it.

About the scoring part you could have said: I do not consider that important at this time of developing the server, or: we are changeing the system anyway, or you could have ignored it alltogether. It is your right not to answer, or to answer in any way you like, just as it is my proper right to ask. If you go through all the reactions again, at no point I demand an answer, or even mention the fact that you did not answer, because I respect the fact that you do not consider it part of the discussion. That does not however mean that it is in any way improper for me to ask. In adition, I am not the only one that had doubts about that aspect, as you could have seen from the reactions of Imus.

Last but not least: you are not the one to start about staying on topic in a discussion. I remember a recent case in which you did not like that somebody posted an answer to your question in a different topic to stay on topic. Expecting people to do something you fail to do yourself is not a good point. (and also an argument I have recently seen you use against a player)

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4:
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On the other hand I think a lower train limit will increase the effect of it being a contest of money making lines stimulating to choose your lines well. At the same time it will prevent mass cv cheating by buying trains, without the need of aditional measures.
What is wrong with this? Imus said that he would like it to be a contest of money making lines, and we discuss about what train number goes together with that goal. This is actually an illustration of the difference between scenarios and settings. Imus thinks train numbers should be 'unlimited' (500 is virtually unlimited in a small server) I think they should be 'limited'. You have to agree, with arguments, on the setting being limited or  unlimited, before you can decide the specific number. If imus just went ahead and said 500 in stead of explaining and I said 25 the same way, nobody would understand the reasons for that, and therefor could not react to that in a constructive way.

As I said, agree or disagree. I honestly fail to see the way this is an example, reason or justification for threatening me with a forum ban for turning things into an argument!

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5:
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You don't have to follow the suggestions, heck you do not even have to ask to begin with.
This is not up to you to decide. This is my decision and I do not advice regarding it, thank you!
Was this another specific example of what train size should be? Or just you wondering about certain aspects of the game.

You left out an important part here, let me quote the complete section for you in order to explain:
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If you ask a question, be prepared to listen to the answer, even if it does not come in the exact way you want.
You don't have to follow the suggestions, heck you do not even have to ask to begin with

First if all, of you read what I say in stead of what you think I mean, I agree with you.  :o yeah really agree! :o ;D

Secondly, as I have repeated to my own boredom by now, what you asked and what you wanted were 2 different things. You asked for scenarios while what you expected were settings. This in itself is no problem at all. The way you react to it thoug is. In stead saying: please provide settings for your suggestions, you start being sarcastic and saying that we are 'discussing the meaning of life'.

Despite that, I tell you that I do not appreciate your tone, and summarize what has been said earlier. You then go ahead and reply with: 'was that so hard'!
Seriously?!

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I took your comment and answered with a smile on my face. And that remark was nothing but irony. I wasn`t shouting or insulting. Yet again, you do not seem to understand the irony.
What bothers me the most is the agressive way you answer whenever you think that you`re attacked or that someone is making you seem a lower man then you consider yourself to be. This wasn`t the case, I can assure you, but yet again, you felt attacked.

I perfectly well understood your irony, and I thought it was misplaced. With arguments I pointed out why, and even took the trouble of translating our opinions into settings for you. The only part that could be considered aggressive about my first reply to your irony was calling you to lazy to read. That was not called for, but neither was your irony. The reason I get irritated with you (note irritated, not aggressive) is your condescending tone, and tendency to  put the blame on others or other circumstances.

Further more the reason for my reply was not that I was 1 of the people it was directed to. If you recall correctly I allso pointed out another topic in which you were condescending in which I had no part. Being negative for no reason does not only insult the people taking part in a discussion, but allso all people reading it and considering to reply or not.
 
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Now correct me if I may, but what part of your first post were specific answers, because I still don`t see that part.
Once again, you did not ask for settings, and secondly read my reply #6 again

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For my references for small servers: I wrote a few examples of the EXISTING servers which are considered small to prove that there can be more then one option about how to juggle a server . You told me that by saying "small server", I already define most of the settings. Those existing or past servers prove that I don`t define most of the settings.

At no single point in time did I say that most of the settings were defined. What I did say was that if you only want to tweak individual settings it is better to just mock up a server and test and adjust till you are satisfied. What I was trying to point out is that settings cannot be regarded individually, you have to view them in context, which is why determining the outlines before coming to specific settings is a good strategy. there is no need to tell me that there are different possibilities. I allready know that.

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I don`t know how you group the servers but a 30 mil goal is small server. By small servers, we are discussing about completion time nevertheless. Would you compare server 9 to server 4? Or even better, to server 5?
My point was, and still is that a 30 million goal server can be a medium goal as well. Steamer world already takes 3 hours, with some adjustments, still leaving the goal at 30 mln I can make it last 6 hours for an average player, THAT is my point, just a goal in cash says nothing.

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Tip: A hilly map would increase difficulty, but if you go with a large loan and monorail or maglev trains , it compensates.
And here you exactly illustrate what I already said: settings influence each other, and have to be viewed in context. That is why shouting just some settings and then making that into a server has a really low chance of achieving what you would like to achieve. It is the same as me saying that with doubling train speed you can double the goal and still do it in more or less the same time. So what are you trying to prove here? Or is this just to show that you understand some game mechanics as well?

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Another aspect: Me looking for your answers in the previous posts. Maybe you don`t want to consider 2 things:
- it maybe very hard for people to stay and look for the standard settings and then to compensate them with the" aditional settings" because they simply do not have the time or the mood for that

I did not say you have to do that. If you want settings, ask for settings, not for scenarios. If you do not have the time, mood, or whatever for it, ask, and you might just get help. I am more than willing to mock up a game, play around with settings and provide you with a complete config file, and I am quite sure I am not the only one.

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- maybe I wanted to hear a full oppinion from everybody. That is why I suggested it in an ironic way with the emot-icons properly placed to clearly show that it was a joke. A joke that you didn`t quite understand.
So what? What part of what I said inhibits other players of expressing their opinions? And joke or not, there were other ways you could have chosen to express yourself. Now, you call it a joke, a while ago it was irony, I call it sarcasm. Still don't see what this has to do with other opinions.

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In the end, a last aspect:

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If you ask a question, be prepared to listen to the answer, even if it does not come in the exact way you want.
. This is exactly what I told you. Unfortunately, compared to other people , I cannot quit from n-ice whenever I don`t have the necesary time to be here. I have to make time or at least to balance it up. So, as I told you this morning:

You come after a few days absence (probably having some free time) and "alex879ro, I answered your post" ; " alex879ro, there is someone destroying road vehicles on server 5. Oops, it was on BTPro, srry." . If you do have free time, it doesn`t necesary mean that others do too. You don`t see me messaging you everytime I answer a post. Also, if every player would come and flash my name everytime something happens, I and probably any admin would go nuts.  For me and Der_Herr it is especially hard. When an admin is missing, there is someone here most of the times. But for operators, that is not happening. If both me and Der_Herr wouldn`t be here, nobody could replace us. If I wouldn`t be here, the changing of the servers would not happen or it would but extremely slow. If Der_Herr wouldn`t be here, we would have no new coding, no new scoring implemented.

First of all indeed, I came in and alerted you to the fact that I have posted a reply. This had 2 reasons: first of all you were online, you were not in a discussion with anybody at the time, and you did not have any form of afk, busy or otherwise indicating that you were busy. Additionally, you yourself said that you hoped to continue with the setup on Saturday. Therefor I assumed that you expected to have the time to deal with it. The fact that you did not, was not a problem. You said, that you would look at it later, and I accepted that and left you alone.

Then I alerted you on a situation that was occurring. It turned out I made a mistake, and I apologized to you. The reason I chose to alert you was because you were the only one with the needed privileges online without something like busy or afk in your name. The reason I never call der_herr for this kind of stuff is that he has not been involving himself in punishments or setting up servers since I joined this community.

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This having been said, I consider that maybe behaving a little more polite and understanding this would be more proper.
Pleas explain what I did that was not polite or understanding? I did not demand anything from you, except that you behave polite. And as I have pointed out a few times earlier: please stop accusing people of stuff you do yourself aswell!

In regards to your point op time and busy I have a quite funny quote:
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[2013-12-14 15:41:12] <@alex879ro> unfortunately i got no spare time today to test it, so I asked Chucky
[2013-12-14 15:41:12] <@Der_Herr> oh ok
[2013-12-14 15:41:20] <@Der_Herr> no problem
[2013-12-14 15:41:20] <@alex879ro> chucky, what did you propose
[2013-12-14 15:41:22] <@alex879ro> more exactly
[2013-12-14 15:41:28] <@alex879ro> maybe der_herr can change it now
[2013-12-14 15:41:31] <@alex879ro> so you can do a test
[2013-12-14 15:41:35] <@Der_Herr> just someone test it, and then we can roll it out at least to the cb servers
[2013-12-14 15:42:09] <@alex879ro> that`s what i intend too
[2013-12-14 15:42:13] <@alex879ro> chucky chucky chucky
[2013-12-14 15:42:16] <@Chucky> yes
[2013-12-14 15:42:27] <@alex879ro> can you msg the formula to der_herr in private?
need I say more? ;)

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In order to end this argument orderly, please post your reply if you want, then after 24 hours , please delete or change all the replies that contain non-topic comments. I will do the same in order to make this topic to the point.
In order not to derail that topic I moved my reply here. I will edit my replies in the other topics this afternoon.

Ps. Take as much time as you need/like/want to to reply. I'm fine with it, I do not demand anything ;D

38
New Server Proposals / Re: CHANGING SERVER 7
« on: December 14, 2013, 07:50:50 pm »
Saying that doubling train speed should double the goal is not "theoretical speach like they use in parliament" it is an example to make it clear you cannot just take the most heard setting, jam them together and call them a scenario!

As you point out yourself steamer server has a low goal, but is in no way a short server.

Even if the goal can be reached in 1.5 hour max the map size DOES matter using: such a large map would result in only long lines, and next to no networking. That does not have to be a bad thing but it *does* matter.

Modified to keep the thread on topic

39
New Server Proposals / Re: CHANGING SERVER 7
« on: December 14, 2013, 01:21:22 pm »
To summarize (it's all in the previous posts):

-map size 512x512
-starting date: after mono introduction: 2005 should be fine)
-town size small
-no planes
-vehicle limit: Imus and chucky think large (500trains) I think low (25-30trains)
-no cv
-no money transfer
-goal: TEST IT: one 30minute game with the settings you want to use for the server will tell all you need to know.

also Imus asked you if it was possible to set the goal for bank balance or income in stead of cv?

I aditionally suggest:

-no of towns low (they tend to clog small maps quite easily)
-no of industries medium
-low water quantity
-flat terrain

don't forget:
-disable possibility of exclusive transport rights
-disable road reconstruction

You want numbers but different settings influence each other, so if you use a different set of configurations, you have to test it at least once to know what the goal should be in order to make a +/- 1hour goal:

example: double train speed: goal should almost be doubled
towns larger than 2,5k: goal wil be reached about 1/3 faster
higher construction cost? starting up takes about 1-2 years more (which is 15 mins or so as you know)

So yeah, in order to make useful suggestions there is a need to discuss aspects influencing each other.

There is another way to go: just mock up a server, let some experience players have a round or 2 and then adjust it accordingly.
As I already made clear  by now, you can't just expect to get some  numbers and settings posted here and expect to have a server that the criteria and is fun to play.

Modified to keep the discussion on topic

40
New Server Proposals / Re: CHANGING SERVER 7
« on: December 11, 2013, 08:42:22 pm »
I agree that town size should be quite low, especially if you decide to start with monorail. I can guarantee that if you don't, the result will be all pax, and maybe a few 2-way coal lines.

Further: not including perf. in the goal might be nice, but there are 2 things I wonder:
- the scoring for players with low perf. will be quite low, because it is a big part of the calculation (afaik)?
- Are there really problems with perf?  Yeah I know some players have difficulty with ending the games in high perf goals (700 and up) But reaching 350 or so is seldom a problem. It also increases diversity and creativity because delivering different cargoes is an easy way to score some perf points. (nothing to loose by trying though...)

On the other hand I think a lower train limit will increase the effect of it being a contest of money making lines stimulating to choose your lines well. At the same time it will prevent mass cv cheating by buying trains, without the need of aditional measures.

41
Suggestions / Re: Changing Moneytransfers
« on: November 25, 2013, 08:59:33 pm »
@Alex Maybe it's just me, but you seem to use what kwissy did as an excuse not to consider his opinion. I point out again that you are the only one bringing up specific cases. He did NOT protest to the way you handled that incident in this topic.

It is your good right to disagree with his oppinion, but dismissing it just because he was punished for it is not the right thing to do.

-------------------------------------------------------------------------------------------------SECTION OF THE POST REMOVED BY Alex879ro due to the fact that it provides a guide for whoever is reading in how to use a cheat-------------------------------------------------------

If you think the cases of abuse do not weigh up to the cases where it is used socially, you are welcome to that opinion. But don't pretend that it has never happened undetected and that you can easily spot it if it happens again. that just makes you look silly

42
Suggestions / Re: Changing Moneytransfers
« on: November 24, 2013, 10:59:52 am »
I don't think you guys understood my point:

ANY amount of money transfer can have a quite large impact on the score. If I have double the initial loan at start I can start way faster and thus end the game faster and score more points. If you are playing coop from the start that effect is even higher because you can both build full speed from the very beginning.

Seriously the one that should cool down is you alex... Not every comment on the way things are set up is criticism. In fact community feedback is what makes a good server excellent.

You are the only one that brought up the case in which you punished Kwissy. He did not appeal to his ban in this topic, he simply started a discussion on how the settings could be changed to improve the current situation. The reason he did this now might be that he got punished but that should not influence the way you judge his proposal.

In the last place, I don't think pretending to be able to spot cheated situations so easily improves your credibility or understanding of the mechanics of the game and the scoring sysytem. A recent example would be the shoutbox spectacle...

43
Suggestions / Re: Changing Moneytransfers
« on: November 21, 2013, 10:50:07 pm »
On 1 hand you say if there are no rules it can't be abused, on the other hand you seem to understand how transferring as much as you did ruins the game...

So your point is? Should there be rules about it or not? An if there should be how much is acceptable?


44
Suggestions / Re: Changing Moneytransfers
« on: November 21, 2013, 02:06:18 pm »
To be honest I am quite surprised that up to now it had not been abused (not very obvius at least).

If I recall correctly, the idea has allways been to encourage social gameplay. If you look at it objectively though every money transfer is cheating in some way.

We have all had situations where you overstrech your line and you need just a few thousand to complete it. Or your train takes just a bit too long and have a good chance of bancrupting. In thos cases even a 10k transfer can make a huge difference.

The question here is: how bad is this? Good players don't need the money to winn, less experienced players ususally won't win, even with moneytransfers.

In my opinion there are only 2 options:
1. Keep it as is and leave it to admins to judge what fair and unfair beaviour is
2. Disable all moneytransfers.

Making guidelines on how much money is allowed to be transferred imo won't work because it depends on too many variables like goal, game length, duration of the game to name a few...

45
General Chat / Re: How do you decide what resources to transport?
« on: November 14, 2013, 03:02:52 pm »
I have not seen you play so I am only able to guess about what improvements you can make. The most important part is: make sure yoh have regular service to the stations. High station rating is keye. You can read more about it here: http://wiki.openttd.org/Game_mechanics#Station_rating (on the same page there are a lot of usefull stuff to know if you want to maximise your efficiency)

Secondly if you are transfering it is better to allways have a loading vehicle ready. Cargo waiting at a station disappears, and this process is faster if station rating is lower.

Last thing (a bit obvious) make the city you take mail from grow, so that it can produce more mail!

Summarized:
-Keep station ratings up
-Keep time cargo spends at transfer station as low as possible
-Make supplying towns grow


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