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Messages - _bobby_tables_

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16
General / Negative Bank Balance
« on: April 27, 2018, 02:51:56 pm »
Often when starting a game investment will outpace income.  After the initial maximum loan and construction, the running bank balance can briefly go negative between station stops.  Is there a negative limit that you can hit to cause a bankruptcy?  If so, what is that limit?  Does it vary by server?  I couldn't find anything in the settings that controls this.  Thanks.

17
General / Re: Cargo Payment Confusion
« on: April 22, 2018, 10:49:42 am »
Thanks for the links.  I realize now that I had issues with trying to implement a two way feeder system.  However, I'm not sure that explains the huge negative costs when I was able to transport the intended transferred goods.  I guess it would make sense if the final local delivery was back toward the original pick-up point given the Manhattan distance calculation being used.  However, I'm not sure that was a significant factor here.

18
General / Cargo Payment Confusion
« on: April 16, 2018, 05:16:20 am »
I recently participated in a long challenge and was subject to some cargo payments that I could not understand.  I hope someone can help me explain why the game behaved the way it did.

Sorry, but this setup may be lengthy.  I had established two large rail stations acting as collection points at the extreme north and south edges of the map.  I was collecting coal and wood from the north and transporting them to the south station which accepted both cargoes.  Conversely, I was collecting wood and coal from the southern region and transporting them north.  So far no problems and payments for those cargoes worked as expected.  However, I was also trying to transport the resulting goods from the sawmill across the map.  I was picking up goods from both ends and transferring them at the other end of the map.  I had to transfer them since neither station accepted goods.  No problem, I set up local destination trains to pick up the goods and finalize the transport to local cities.  Unfortunately, I was unable to do so profitably.

I ran into two problems.  First was the issue of the two way feeder service (https://wiki.openttd.org/Two-way_feeder_service).  I wasn't aware of this issue at the time.  Otherwise I would have devised a different final distribution chain.  However, at times my local trains did pick up transferred cargo as evidenced by the cargo detail.  My confusion stems from these cases.  Whenever the delivery of these long distance transferred goods was accomplished, I was hit with huge costs instead of profits.  I eventually just terminated the final delivery since I didn't understand why I was getting charged for delivering this transferred cargo.  The trains making the long north-south transfers were still generating big transfer credits.  I just couldn't profitably complete final delivery.

Can anyone explain this behavior?  Is the game trying to prevent such blatant round robin types of routes?  Is this a recognized loop-hole that has been closed with these financial penalties?  Any insights would be greatly appreciated.  Thanks!

19
General / Re: Long Goal Server Disconnect
« on: April 16, 2018, 04:54:18 am »
Thanks to everyone for the additional info!

20
General / Re: Long Goal Server Disconnect
« on: April 09, 2018, 06:23:05 pm »
Thanks so much for checking.  I'll keep the end year in mind.

21
General / Long Goal Server Disconnect
« on: April 09, 2018, 03:55:49 am »
I was on server #5 - Long Goal $15 billion - for April 7 & 8.  On the evening of the 8th I came back to my PC and was given the message that the session had been terminated by the server.  Logging back in shows the game had been reset.  Can I get an explanation as to why this occurred?  Thanks.

22
General / Re: Extreme Challenge Points
« on: April 03, 2018, 06:54:50 pm »
That would have been good to know!  I was in first place by a mile but couldn't stay awake any longer.  A first place finish for nothing!  What a waste.

23
General / Extreme Challenge Points
« on: April 03, 2018, 12:37:15 pm »
Must you be in game at the end to win points on extreme challenge servers?

24
General / Scoring discrepancies?
« on: April 01, 2018, 03:28:59 pm »
Been playing OpenTTD about a month, so I'm still new.  However, I'm hooked!  I especially like the multiplayer servers you run.  Thanks!

I've noticed that the score reported by the game server during shutdown is often different (usually a few points lower) than what gets posted to this website.  I was curious why there is a difference.  Does the website consider additional variables or apply different weights?  Thanks.

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