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Topics - Kyrre

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31
Ban/Unban Requests / [Punished] Great score, but great spreading.
« on: January 07, 2017, 03:19:01 pm »
See screens...

I thought i did well a few days ago when i completed s3 in 7 years, but seeing this guy finish it before me (in 6 years as per their profile) and net double the points, well... makes you wonder if all their games are won this way..

32
Complaints / Capitalita Revenge player
« on: September 03, 2016, 12:50:35 pm »
Hi, currently playing Long goal, now that i have a super computer (4 core), and can handle it, whereas i couldn't before.
There's a player here who loves the idea of not following any rules, and as such has taken offence to the idea of using a 6 tile long bridge to cover a 4 line track, as shown in picture one.

As a result several years ingame later he decides to utilize both flags/roads/railway lines to block my tunnels, then calls an admin for call me out on cheating.
the game logs should reveal a flag was placed by them reading "F off", but subsequently changed forthwith.

33
Suggestions / Idea: (A Silly One) The Death Server
« on: April 27, 2016, 10:10:30 am »
I think i'll have to post this one on the openttd boards, as it may require a fair bit of programming.

It's similar to the cargo goal servers, but instead of acruing cargo in a town, we're reducing the populous of all cities in the map, we'd go about doing this not by destruction (which would be disallowed by all authorities on the map, including existing roads), but by introducing either oil or goods (aka pollution) to each city (open to debate), the more that is transported in, the more inhabitants die off, and therefore could result in another genre of game (albeit a less than moral one, but it is a game, and games don't have to be moral; CoD for example).

Whether or not the populous grows or not is not so important, but would certainly make for very competitve games if they didn't grow, therefore making the starting populous of the map finite, and corresponding death toll as stipulated by the goal conditions could make it both fun and or difficult.

The good thing about this idea, is that the cities which are losing inhabitants, would in theory be losing buildings, and as such ghost towns essentially will be made (as town roads would remain), but in doing so the coverage area accepting the chosen pollutants would change, and either trucks have to be used to re-claim the accepted cargo's further into the town, or the player opting to  kill off a different town (which would be easier).  Given that a rail station in the described settings mentioned so far, can't be located within the middle (via destruction) of a town this would certainly come into play.

The income derived from transport to a city would be unaffected at all times.

I expect to get slated for this idea :P

34
Suggestions / Idea: The Twin Towers
« on: April 27, 2016, 09:49:55 am »
Right, this is basically a take on a new type of CB server, where as opposed to building one town up to a designated populous we do it with two instead.  In order to acheive this I would suggest that when placing a company HQ, a 2nd town in automatically created which falls within the coverage area of the HQ.

In order to stop mutliple new town from being created, once the HQ has been placed it can not be re-located (I appreciate that makes some of the achievements impossible to get, but they would still be obtainable on other N-ice servers).

The size of the map and size of the town to be achieved is somewhat irrelevant at this stage, but can be scrutinized by the admins which ever way they want.  Also whilst i've termed this type the two towers, once the code has been written it could be possible to have X number of towns instead of just two, thus making special tournaments possible, where upon the coverage area for the HQ could be increased to fit more towns to be built up.

*Additionally; it could be possible to enforce the idea that the towns are linked, and if one fails to grow the other does too, which could make for a much harder game later on, when the pre-requisites for growth come in to play.

35
General / How many roads can a station be?
« on: April 26, 2016, 04:24:19 pm »
Right, I was playing on Hard server earlier, and whilst I was starting late in the active game, and waiting for an income from my farm trains, I (as some do) was checking out the other players in the game.  One of which had a bus/mail station in their primary city in which it spanned 3 different roads.  Also due to this it's spread was receiving more than the unconnected train station nearby (approximatey double).  Now I informed the player and they removed the 3rd road element of the station.
We did agree on calling an admin for clarity, as my explanation's using the syntax from rule 3 and 12, we're not enough to qualm the debate (the admin call via sign went unanswered - no big deal).

I was under the impression that a bus/truck station could be any length/width in one direction, and can have one tile in another direction connected to it, is that right?  Essentially making it an 'L' shape.

I haven't taken any picture's this time, as i'm biased a bit towards the offending player in question.
I will say though that this station abuse was the only infraction to the rules by that player, and the other player in the game was also extending coverage with unused station parts.

I'm probably getting a reputation for being a bit of a killjoy for following these N-ice rules, but like I said to those involved without said rules, it would be anarchy like it is on other servers, and I for one don't want that.

36
Complaints / Niorochimaru station spreader
« on: April 12, 2016, 12:11:59 pm »
Hi, I was playing Server 4 a few days ago, and was on course to complete it in around 6 years having started 18 months after the start date. Niorochimaru was also playing and had started at the start of the game, when i started he was on 20% goal so i thought i have a chance, which i did :).

However he finished in 4 years, the game ended, he scored the points, as I hadn't logged in yet, thats not the issue.  I did notice though that he didn't have alot of trains, nor routes, just 1 route and about 20 trains running on it.  also about 80 vehicles transferring (pax).  I had about 80 trains and about 15 routes (generating about 5 mill pa)

So I thought notihing of it.

Today I joined server 4 where upon Niorochimaru was again doing his thing, except this time i've taken some screen shots of what the problem is.  See attached.

Also to remove the possiblity of this being an isolated incident (which it isn't) i've also taken screen shots of the next game, in which (he was reluctant to start until I left (as I was spectating), so I left and came back 3 mins later, thus the next reply will contain the screen shots of the following game.

I really don't mind losing, but losing to a cheat, well thats a bitter pill to swallow...  Given his playing history of about 6 games of 1 hour duration per day, with this accumulation of points he'll easily be in top 4 by the end of the month, which given that the routes made in this fashion aren't very complicated to build or maintain, it really makes a mockery of the points system.

See next reply for the next game, where it's just repeated.. and I dare say all of thier games are played in this fashion...

37
As per title, i've found that if you join a game late, on this server, all you need to do, is leech from a high yielding primary industry, and choose a town close by, then utilise the most upto date trains with shortest distance to ensure dominance over previous companies transported %'age.  I did this last night, and spent most of the time afk aside 2 massive stations that racked up around 2000 tonnes per month between them.  Thus the 41 points scored was a relatively short time period with not much skill involved.  Whilst this idea isn't so much a cheat per se, it's a bit dodgy, and should be looked into.

38
Complaints / Pprika rule breaking on Death Valley Server
« on: November 06, 2015, 05:51:23 pm »
Hi again, despite warning player, informing of rules, placing signs for admins to intervene (which were removed by player in question and ignored) player secures early win.

Screen attached to prove.

Kyrre

Time of game 1700 GMT

edited to include extra screen shot near end of game.

39
Introduction / Hi, I'm Kyrre (and Elleshar)
« on: October 08, 2015, 10:58:27 pm »
First off my real name is Neil, i'm english, and i live in the south of england.  I'm 39, and currently unemployed/retired (house mortgage free :P).  I do have a degree which is a BSc in Molecular Science and i'm part of Mensa.

I regularily play many computer games, mainly multiplayer ones;  Openttd, SpringTA (Total Annihilation Online), Trackmania Forever (free racing game), Mud (an acronym for Multi-User Dungeon), though the Mud I play is called Tempora Heroica and played that for over 20 years.  I also quite like to play offline games such as; Warzone 2100 (with mods), Heroes of Might and Magic III (with mods), Civilization 2, Sid Meier's Pirates (which works on XP) and even Populous 2.

I'm a stoner, always have been (20 years), never ill, not on any medications.  I'm health conscious which some may argue is a contradiction since i smoke tobacco when smoking marijuana.

I was an active member of BTpro (not an admin) for a year or so, until a rogue admin there, essentially accused me of cheating under the guise of an axiom which he himself could not explain why their version is justified and the opposing view, mine (which alledgedly is shared by the owner "Frank") is not.  Surfice to say, i got locked out of my own thread, under the guise of trying to get me banned from forum abuse, which i didn't succumb to.  Therefore i've simply left BTpro.  Which is a shame as i really liked there servers, and rules...

I play Openttd fairly, and to my knowledge i've never actually been banned from any server with rules in place.
I do not code, thus i can't help with the mechanics of the game, nor do i wish to learn code for it.  What i can do though is generate idea's, which i've done for every game, encouraging others to implement them, or give direction to a stalling game's community.

I have some more idea's for OpenTTD too, which in time i may share with the N-ice community.  At the moment though, i'm just playing Openttd occassionally (once a day).  I am noticing some cheating on the N-ice servers, and i have today joined this forum, specifically to report on a registered user, whom has a high rank, and really should know better!.  However, now that i am here, i may end up applying for an admin post, since i notice there's a lack of admin's currently.

I also notice ST2 is here (Hi ST2!), therefore i'll gamble on the notion that ST2 can verify my integrity and possibly be a reference for such an admin request on N-ice.  Whilst my username on the forum is Kyrre, i'd prefer to be known as Elleshar here, but i will not be able to delete elleshar since i can't access the associated email anymore.  I also play under the pseudonym "Commodore" in game, and tend to favour multi-loop train tracks.

I have used IRC, and appreciate that, that application is very suited to chat, whereas OpenTTD really isn't.  Mud is very similar to IRC, but having used IRC before it's not currently installed.  If i became an admin, yes i will use it.

That's probably enough for now.

Look forward to meeting/playing you all, but if you cheat, don't be surprised if i report you :)




40
Complaints / Zzzzzzz blatantly cheating on Death Valley server.
« on: October 08, 2015, 10:03:27 pm »
Hi, new here, tho not to Openttd.  I am registered on BTpro, and follow their rules, so when i see players not respecting them or N-ice ones which are pretty similar i'll prove my case.

Currently playing Death valley, started a bit late in the game, but noticed a player unregistered, who then logged in, so i took a screen shot (png) to verify their cheating strategy.

See attached.

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