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Messages - ZeroIncome

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31
Suggestions / Re: ottd olympics
« on: August 23, 2012, 04:33:21 pm »
Well the main reason for my post is that Cossack had a suggestion about Olympics... The rest was up for discussion so parody or not it falls under "Olympics" I don't understand why there have to be 2 topics about the same idea. So from that I conclude that you want your idea to appear separate. Also instead of attempting to combine your idea with Cossacks you just start a new topic. (So appears like you don't give a shit about him, but your idea is pretty much the same, just no teams)
So instead of proposing to do x, y, z but not with teams you just started a new topic.

Also you didn't just post a new topic, you posted an announcement. When an admin posts an announcement it generally implies something important.

Next - Credit does matter. When you ask your community for suggestion it's nice to give them recognition when you like it. It let's them feel like they made a difference and will encourage further suggestions in the future. This doesn't mean you have to announce it in the title or whatever. As I previously said if you just said something like: "I like these ideas and have formed an idea that I am willing to execute, further discussions here" People would have felt appreciated. In stead you said something that sounded like "Hey check out my idea, good luck with yours" But when I went to check out "your" idea I basically read a summary of the ideas posted here...

Since Yorvex calls the shots around here, I'm pretty sure his opinion is the one that matters most. Also the tone of the posts there suggest it's going to happen, you just need to put the work in to make it happen.

Also I don't really care if you like my tone or not. I am just questioning your actions as all people should, if they find them unjust.

32
Suggestions / Re: ottd olympics
« on: August 23, 2012, 03:24:22 pm »
In the meanwhile Cossack, we need details of every event...or at least the way u can think of it..... That`s how you make a proposal....
We need dates....and if the admin council agrees, perhaps myhorta will help with a subscription page. But before that , there is lots of work...

This is bullshit.

He posted a constructive thread in suggestions. What should happen is that you post ideas an suggestions and together we formulate a way to make it work or if there isn't enough interest the idea would just fizzle out.

Instead you are telling him to completely work out an idea (on his own) and even set a date before you'll even take it into consideration. - Wow  :o
On top of that you just steal his idea basically and then tell him to keep working on it... - Again I'm pretty much at a loss for words.
You could of least said something like: "I've been throwing your ideas around and have come up with a solution the admin team is satisfied with. We will continue the discussion in another thread."

Yesterday you said that when admins have suggestions they have to go through the same process as us, but this is obviously not true judging from the announcement of "Mad Olympics" you made. That topic just sums up the ideas posted here and the next post is basically - "Cool let's do it"

I guess Cossack can be glad that and "all mighty admin" is doing his idea, even though he is not being involved in the thought process and not given any credit. (I say almighty admin, since that seems to be the trend around here. Admins are to be feared, they are not your friends. Their word is divine)

33
Suggestions / Re: ottd olympics
« on: August 23, 2012, 12:54:20 am »
Here's a less serious approach:
- Any player can choose to be any country he wants. - Ever wanted to be the fastest Jamaican alive? Well here's your chance.
- Short "events" (matches)

examples of events:
- First team to 1 mill with only buses
- Map with a huge lake in the middle and it's the first team to 1 mill with ships
- Map with snow and big hills (like skiing but with trains)
- I don't know if it's possible, but maybe you can have an event where you start with a forest that produces a fixed amount of wood and the first team to get all the wood to another location wins?


I definitely like the idea of doubles matches.

Another approach would be to get all the players that want to participate, then split them into a set amount of teams randomly. Anytime there is at least 1 member from each team on a server it becomes an Olympic match. The company with the highest score at the end gets some points. At the end of the week / month the points are tallied and the winning team is announced.
To have the most success I suggest only have 2-3 teams and many players per team. If a match is unbalanced like 1 company has 1 player and another 3 then so be it. It's just for fun after all. Also there will be more matches so you'll just have to have a rematch where you have 3 players and they have 1.
Again preferably short matches.

34
Suggestions / Re: Terraforming limit
« on: August 23, 2012, 12:35:33 am »
"his own play style" is a really fuzzy reason for lowering any limits. as admin you get everything declared as personal play style by players, including blocking other companies, building a station that consists of 10 tiles for the actual station and 20 tiles to cheat the coverage area higher, running a crash train to destroy vehicles of opponents...
where do you draw the line? you think it should be possible to terraform at least half area of max station size, the next person thinks it should be possible to remove small hills and bury small lakes, another one has been leveling all the land 20 tiles left and right from all his tracks because he thinks it looks nice ("yes Mr. Admin, i've been building like that for the last 10 years, can't make me change now!!!!!!!").

"Where do we draw the line" - That's what this whole topic is about.
As for the other points there are rules that you just have to follow.

(Yes I am aware there is also a rule against large landscape changes, but even with double the limit it would still be difficult to make such huge changes.)

you say "common, now your going overboard" and i say "your proposal is already exaggerated, go around that lake and take the increased distance penalty as all players have to". at least it's always fair, all other players have the same limit - what varies is only how well players are able to adapt to it.
when i raise the limit i will on the other hand limit the play style of players that have learned to play with the landscape: if their competitors just buries a lake in their way it means they got a disadvantage if they don't. so they're kind of forced to also play against the landscape instead of playing with it (at least when they want to win).

But why does everybody have to adapt? Terraforming is part of the game. Also have you played on #5 recently? Many players just go straight over the water.
Also I say your exaggerating, because you are. Just read what you just wrote... Bury a lake... really?


As for whether I understand it or not - I do, I actually read all of those links you posted and read all that technical malarkey even though I don't have a server myself.
I am referring to the burst rate as well. I was trying to reason with you. I can't image 200 tiles and it would be great, but 200 seems like quite a lot. From my experience if I just had double the burst rate I could do things much easier.

Updating the recharge rate would also be nice, but I don't want to push you guys too far. All I want is double the burst rate, anymore then that is a bonus.


Some other things that were pointed out to me on the server:
- Alex said it's a democracy let's just see what people say. Well first off it seems here that certain peoples opinion matter more than others. Secondly not everybody that plays on n-ice servers is represented here. That's nobody's fault, but it's something to take into consideration? He said if 90% of the people don't come to vote then what do you do. Well I thought about it and I think if 90% of the people didn't come to vote you need to find a new way to get their votes.
- ST2 said that his screenshot explained it well enough and that I was stupid to think otherwise. - Well I'm sorry I play this game just to have some fun and money isn't always my primary concern.

35
Suggestions / Re: Terraforming limit
« on: August 22, 2012, 01:09:16 pm »
We`re not against terraforming. We`re trying to maintain a solution that has helped the map to remain attractive. Imagine if a player from our "hero" list entered, after his ban expired and he finds out no terraforming limit. We could find all the map was made to be ocean....or too hilly...

I never suggested to remove the terraforming limit in it's entirety, I merely suggested doubling the current limit. Which after your explanations of how it works and the current values seems reasonable.

Also I don't know what a hero list is, but if a player returns and does this then ban them for a longer period? Just seems kind of absurd to limit everybody (so severely) just to deter a handful of malicious players

Another reason is because u don`t need to terraform so your track is all straight. As i told you before and Geert confirmed, if you use the right number of locos, your trains won`t slow down on slopes.

They might not slow down, but the distance is still greater. (Probably unnoticeable on a shorter track, but definitely noticeable on a long track) - This point refers more to having to go around large obstacles that just going up and down hills obviously.

Also if you only double the current limit it would still take years to make a completely flat track.

The third reason is that you could start building rails on valleys. You open the map and search for a corridor to build your mainline. That`s how it is in the real world. Nobody terraforms the mountains and only few rails make it there.

Even if you double the limit it would take years to level mountains and I don't think anybody would. It's much easier to combine small adjustments and tunnels.


Seems like you are taking my suggestion to extremes. I'm not suggesting to completely remove the terraforming limit since it has a purpose, but right now it's just a bit too low imo.

As for Alex's screenshot, I'd like to see if you can find a perfect hill like that in a normal game. Most of the time you need to terraform to make the side of a mountain even that flat. You'd also most likely need to do some terraforming at the exit and entrance tracks.
This would take quite sometime with the current settings and this is what I'm trying to say.
Who builds a station that far up a hill anyway?  :D

36
Suggestions / Re: Terraforming limit
« on: August 22, 2012, 04:34:06 am »
I don't really understand why you are against it. Why not grant the player the freedom to choose his own play style rather than force your own ideals upon him.

I also only suggested to double the current value which would then be 100. Imo 200 is probably too much.

37
Suggestions / Re: Terraforming limit
« on: August 21, 2012, 06:34:13 pm »
I frequently hit the limit playing alone... Just look at that screenshot that is not much terraforming. That's why I suggested it be increased.

Just image on the longrun server I make a 20 x 6 station, but half the station requires some terraforming. That is already more than the terraforming limit so I start building tracks, but I immediately come across another structure so I need terraforming again. Or as previously stated traversing lakes takes quite a long time with the current settings.

The channel + landdestroy is a viable solution, but costs way more money.

I don't think it's a good idea to give companies with more players a higher limit for the already stated reasons, but a higher limit for all companies would be nice.

38
Suggestions / Re: Terraforming limit
« on: August 21, 2012, 03:19:12 pm »
Well the time it takes to reroute a track around a lake compared to going straight through it, plus the fact that the trains will take less time to go down a straight track. And the fact that I'm lazy makes me prefer just flattening land.

Anyway I can agree with the fact that this is probably not needed on all servers and I was suggesting it for #5.

From what I understand from those links ST2 posted and what he said you should be able to raise a 64x64 tile area in 1 burst? Which is indeed not low at all!
But I don't think #5 is running the default settings. This is a screenshot I just took:


I created a new company and tried to raise a square of 24x24 tiles. In the picture is the result of what happened. It only raised an area of 77 tiles. (Should be able to do 4096?)

As I was typing this I thought I might have misunderstood and that you could only do 74+- tiles in one burst, but be able to do multiple bursts after each other. So I went back and tried to do 2 bursts after each other, but after the first burst I've already hit the terraforming limit.

You also don't recover 74 tiles per 2.2 seconds. (pretty obvious when you can only do 77 tiles in total :))

Also I prefer the challenge of other players not the terrain and I don't really care if the map is ugly otherwise I wouldn't be playing openttd at all... (2D graphics from xxx years ago  :o)

To make a counter argument against: "the threshold where your so-called "legit" players stop complaining is the setting where an evil player floods a full corner of the map easily"
Is that you'd have to be pretty dedicated to the dark side to get enough money to then do something like that with the additional fact looming over your head that you will probably be banned by the very active admins on the n-ice servers.  ;D

39
Introduction / Re: Cossack
« on: August 20, 2012, 05:09:48 pm »
Considering i haven't posted on n-ice's new forum yet, i thought i'd start with an introduction. So hello, I'm Cossack. I'm an English 17-year-old living in a shit little town in the south of England called Newbury. I don't have a job because i'm lazy as fuck and my interests include Chelsea FC, drinking tea, doing nothing, being stoned, the internet, late-night TV, Trains and last but by no means the least; oTTD. I first came across TTD at the tender age of 5 but i didn't start playing the Multiplayer until last year. N-ice's server #5 was my first foray into the world of oTTD online but since then i've settled on #3 and that's where you're most likely to find me if you wish to play. When it comes to the game i'm pretty competitive and not quite as reserved as most players so if you challenge me or anger me  I will most likely react with hostile language and hostile game tactics too. However, outside of oTTD and when i'm just spectating, i'm usually pretty laid back and i often enjoy a good joke. Also, i'm pretty opinionated so if you want a good discussion on a topic that i have atleast some knowledge of then feel free to argue with me, i'll happily talk out my arse until you physically cannot continue the conversation. Now, is that everything? oh no, i think i'll give a shoutout to my fellow kings on #3 sancho, maximillion, outlaw and all rest, shoutout to Andrew(even though he probably won't read this) and also big up to everyone on the n-ice team for providing a great gaming atmosphere, keeping #3 running smoothly and helping me out with silly little things like advice on how to remove Chow Mein from a pair of red women's shoes.  Right, well that just about covers everything. I hope i haven't come across as too much of a dick. I look forward to seeing you all on the forum and most importantly in-game :)

~Cossack

tl;dr I'm a typical British tea drinking stoner. Hobbies include long romantic walks on the beach, occasionally getting drunk and fingerbanging.

Look forward to beating you in the game.

 ;D

40
Introduction / Re: Poida84
« on: August 20, 2012, 05:06:10 pm »
- Take a few screenshots of your station management and your profit graphs.
- Print off the screenshots 1 per A4 paper.
- Walk into your local friendly train station.
- Throw the screenshots down on the table with a serious look on your face.
- Demand to be there manager and don't leave until they comply.

ZeroIncome - Solving your problems since 2012.

41
Introduction / Re: Geert
« on: August 20, 2012, 05:03:08 pm »
I would just like to say thank you for being a nice guy. I learnt a lot from the one time I played with you and have used this knowledge to crush my adversaries.  ;D

42
Suggestions / [DONE] Terraforming limit
« on: August 20, 2012, 04:56:14 pm »
Can the terraforming limit be raised? and / or can the terraforming be raised for companies with multiple players.

While I understand the need for a terraforming limit I feel it's cranked up to a point where it is detrimental for legitimate players rather than deterring for griefers.

I often bring up this topic when I play with other players with remarks like:
-"fuuuu terraforming"
-"terraforming limit is too damn low"

These remarks are received with great understanding and it's like I'm preaching to the choir. Never has a player said: "Sorry Zero, but I completely disagree with you the terraforming limit saved my life once when I was trapped in a burning building with my three cats. It's a necessity to global healthcare and should be elected for president."

Yours truly
- ZeroIncome

EDIT: To further concretize my suggestion: I'm suggesting to double the terraforming limit.

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