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Messages - al

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1
Tech talk / Re: Signals
« on: May 20, 2013, 06:07:43 pm »
Surely the servers can't be that weak that running some OpenTTD servers lags them?

What specifications are the hardware?

2
Suggestions / Re: Change of rule 4 (partly "the 50% rule")
« on: May 20, 2013, 06:02:14 pm »
Why is this post dormant? I'm seeing more and more people violating this rule nowadays. We either change it or strictly enforce it.

I always read the rule as "two sides" only. Occasionally if the industry is awkwardly placed I might be forced to be on 3 sides but I'd ensure that its simply one rail or something on the extra side so that another player can still place their station within range with ease.

See screenshot with "2 sides" and then one using "3 sides" but still room where the other stations both touch the oil easily enough.


3
Suggestions / Re: [Poll] Competition on secondary industries
« on: May 19, 2013, 04:02:49 pm »
I agree the lumber mills could be a bit of a problem.
For other industries I don't think the effect is that bad. Primary industries are quite expensive, so take a long time to pay back. Factories and such are not that big of an advantage. Yes I agree the point of competition is slowing the other player down for some part. Maybe it is worth to exclude the lumber mill (if the private suggestion is implemented) But such details can always be discussed at the end of the poll

Alternative is to make the lumber mill as expensive as primary industries (if possible)

4
Suggestions / Re: [Poll] Competition on secondary industries
« on: May 19, 2013, 02:30:40 pm »
If you make funded industries private you:

a) no longer have a competition server
b) you 99% guarantee the first person who builds a funded industry wins the game.

People funding even 6 months or a year later have no chance.

In the case of server 3 the funded industry is always lumber. There is nothing to supply so the first person to get one has the wood and then makes another fortune off the goods. On a quality competition server (as it is now) you balance the risk of funding it with the possibility that someone quickly notices and then competes with you. It's your choice to make. You can hold off and wait for someone else to fund or take the risk of doing it yourself. The fact most people fund as soon as it's feasible, despite competitors, shows it's not exactly a bad deal.

The fact that it "slows down" the winner is precisely the point sometimes as it equals more points on the scoreboard.

Changing this rule would mean, particularly on server 3, that the game is guaranteed won at around the 2-3 year mark (or sooner) by the first person who builds a few lucrative passenger routes between the top population cities and saves up for lumber mills which are cheap.

Edit: Just on server 3 now. Took under 2 years to get enough free cash to fund a lumber mill. Game over.

5
Complaints / Maverick - satellite stations
« on: March 16, 2013, 07:35:32 pm »
On server 3, March 16th 2013 (around 3PM eastern time)


6
Introduction / al
« on: March 05, 2013, 05:48:33 pm »
Been playing TT since about 1996 when it came out. Got it from a friend and if I recall it came originally on 6 floppy disks and took about 20 minutes to install. Much fun to be had. Still find it amazing nearly 20 years later that people are still playing it online. But there are lots of tactics and scenarios which mean it's never boring. Playing against others is always more fun too.

Live in Canada with my wife (and dog) and work in web design/development. Always curious of "profile.php?user=al" and wonder if the n-ice guys have secured their GET/POST requests and not just left it open to tampering :D (if you aren't interested in web programming that will mean nothing to you)

I usually play on #3 but occasionally try #1 even though it takes forever and I generally get bored and leave.

Always trying to improve my game but mostly just play for fun. I usually try to make an "efficient" network rather than rushing to win the game with some monstrous mess :D

7
General Chat / Re: EPIC FAILS
« on: March 05, 2013, 05:33:15 pm »
That`s the risk you take if you place a main system (grain,livestock,oil,wood,iron ore) and a secondary system (goods, steel) on the same line and in the same terminals ^^

Can become a mess relatively quickly.

I tend to prefer finding oil refineries and factories (and if possible food processing) in the same area so I can build one core station to serve all of them. With goods and food produced you need to pay attention. It isn't too difficult. Even on 4 platforms you can have a high amount of trains without jams if you split into 2 approach tracks (with long enough capacity) with "raw materials" and "goods/food" waypoints for the types of train.

8
General Chat / Re: EPIC FAILS
« on: March 03, 2013, 06:19:35 pm »
oh dear.

9
General / Re: Coverage area of station
« on: March 02, 2013, 07:59:08 pm »
There seems to be a small bug, connected to Server 6 and Power Stations in particular, where the coverage area of the  railway station doesn't coincide with the area on the map. This means that you can place a railway station so that its coverage area just covers part of a power station, but the power station won't accept coal. I have only noticed this happening at the right hand side of power stations on server 6.
There was something very similar with oil refineries on the Hard Server a couple of years ago, but it has been fixed.

isn't a bug...just the way the game is designed.

oil refineries do something similar. you don't just need to touch it with a station but you need to touch the right area.

10
Suggestions / Re: thoughts about server 3
« on: February 23, 2013, 05:39:25 pm »
I think if you go to 10 long trains you need to up the company value and performance a bit.

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