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Messages - Kadar

Pages: [1] 2
1
Introduction / Re: Kadar
« on: March 25, 2016, 04:56:34 pm »
Yeah last I checked I was still alive, how are things going? Naz we need to play sometime lol

2
Introduction / Re: Kadar
« on: March 22, 2016, 07:57:46 pm »
Hi people :P

3
Suggestions / Re: co-op server
« on: June 02, 2013, 03:44:01 pm »
This is a completely viable option. We would just need some input on the settings that you would want the server to be and we can tweak them to see the best options.

On the idea of changing the map amd goal we can hold a bimonthly or monthly poll on what the server settings should be for the upcoming time period. For the scoring system, we have the option of weighting the scores per server so we can play around with some ideas to make sure the score is worth the effort. Feel free to contact us on irc or by the forums for this idea. I've been throwing around the idea of this for a little while

4
Tech talk / Re: Signals
« on: May 23, 2013, 03:13:45 am »
Processor: Two Quad-Core Intel Xeon L5420 2.5GHz 12MB L2 Cache 1333Mhz FSB LGA771

Motherboard: HP SPN 461511-001 based on Intel 5100/ICH9R chipset with MGA G200e on-board graphics

Memory: 16GB PC2-5300P Registered Advanced ECC SDRAM

NIC(s): One integrated NC105i PCI-e Gigabit NIC

5
General Chat / Re: OpenTTD related quotes
« on: May 14, 2013, 02:13:16 am »
[22:07] <+OTTD-k9> daves14 (Orange): can i ask u something?
[22:07] <+OTTD-k9> daves14 (Orange): yes...
[22:08] <+OTTD-k9> daves14 (Orange): real name?
[22:08] <+OTTD-k9> daves14 (Orange): y?
[22:08] <+OTTD-k9> daves14 (Orange): just asking...
[22:08] <+OTTD-k9> daves14 (Orange): no body's talking to me...
[22:08] <+OTTD-k9> daves14 (Orange): im here...
[22:09] <+OTTD-k9> daves14 (Orange): i thought im just alone here...
[22:10] <+OTTD-k9> daves14 (Orange): who r u?
[22:10] <+OTTD-k9> daves14 (Orange): dave
[22:10] <+OTTD-k9> daves14 (Orange): dave?
[22:10] <+OTTD-k9> daves14 (Orange): yes...
[22:10] <+OTTD-k9> daves14 (Orange): we have the same name...
[22:10] <+OTTD-k9> daves14 (Orange): really?
[22:10] <+OTTD-k9> daves14 (Orange): yap!
[22:12] <+OTTD-k9> daves14 (Orange): you are a girl?
[22:12] <+OTTD-k9> daves14 (Orange): nope
[22:12] <+OTTD-k9> daves14 (Orange): i thought its for the boys only..

6
Tech talk / Re: Signals
« on: May 13, 2013, 12:09:32 am »
CPU load has nothing to do with the lag, or lack of RAM, not sure why we are experiencing lag. It might be the fact that I am only using a 100MB port on the K servers.

7
Suggestions / Re: Update FIRS to Recent Version
« on: May 13, 2013, 12:03:40 am »
Updated to 1.0.1 :) Enjoy the changes! Anything else feel free to let us know.

8
Suggestions / Re: #k5
« on: May 13, 2013, 12:02:09 am »
My apologies, I had the wrong parameters set on one of the newgrfs for RV's. I loaded the server up and you can now use RV's. Anything else please feel free to let me know

9
Suggestions / Re: Update FIRS to Recent Version
« on: April 23, 2013, 04:56:19 am »
Thanks for the reminder, as soon as this game is over I will update the version and restart the server!

10
Introduction / Re: Hello n-ice!
« on: September 15, 2012, 02:19:02 pm »
Welcome to n-ice we are glad to have you here :) feel free to play here as often as you like and if you have any questions or comments feel free to post them here.

11
General / Re: Extreme Goal Server
« on: September 11, 2012, 04:49:02 pm »
look on your train and bus list and sell the trains and buses that are under 10,000 euro profit

12
Suggestions / Re: Short trains
« on: September 08, 2012, 01:36:39 am »
now that was for long-term improvements. but the score algorithm also uses a score multiplier that is different for every server, e.g. server 6 has the highest score multiplier as the landscape configuration makes getting CV and Perf harder and the scores on the server could never compete with those from other servers without that.

so your suggestion got my full support and when Kadar should create such a server i will make sure it has a high enough score multiplier so it can fully compete with long train servers about the scores you get.
however, when we got the server i'd ask you to help with doing some test games for us to find a balanced multiplier value (i don't want to overcompensate either...).
After testing server k1 we should find out what ST2 thinks about a multiplier for that server since it is a very hard goal. Also I like the idea that vitalikk brought up for that server and we should definitely do a brainstorming session to figure out settings for it! :) Thanks for all the good ideas!!!

13
Suggestions / Re: Servers k2-k3 , k6 and beyond!
« on: September 08, 2012, 01:27:37 am »
I would love a 500 mill desert goal. Right now the options are 20mill or 10bill. One takes 1-2 hours and the other takes a full day.

Something where you can build a decent network and perfect it, but still finishing in 4-5 hours

I set up a temporary k2 server to test this, so go ahead and give it a try, and let me know what you think :)

14
Suggestions / Servers k2-k3 , k6 and beyond!
« on: September 06, 2012, 01:46:33 am »
So as many of you know we have a new set of servers that start k1 and go up, so far I have k1 k4 and k5 set up (k1 has a few changes yet to be made)

I was looking for suggestions and input on what you would like to play, what type of settings what types of maps etc etc. Feel free to post any and all ideas here to be looked over.

15
Suggestions / Re: Extreme Long Goal - Server- Feedback Round 1.
« on: August 29, 2012, 05:31:07 pm »
From another post by YorVeX

terraform_per_64k_frames = 886
terraform_frame_burst = 50

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