Occupy at maximum 50% of the space around an industry/town.
#1 | ...at least the same size and shape as your own stations covering the same resource. |
#2 | ...at least 5 tiles length with 5 tracks. (the real values have to be agreed on, 5x5 is just a random example) |
#2b | ...at least 5 tiles length with 5 tracks for loading and another 5 tiles length with 5 tracks for unloading (only if accepted by industry/city). (the real values have to be agreed on, 5x5 is just a random example) |
#3 | ...the maximum station spread in length and width (type !limits to see it). |
#4 | ...at least half of the maximum station spread in length and width (type !limits to see it). |
#5 | keep the 50% rule but make it get checked by software. admins and players can always type something like "!usage Mousewell Mines" and they get a list of all companies touching its coverage with the percentage from the coverage they use. We could even implement an automatic warning when someone exceeds 50%. |
as long as it is possible to build lets say a 20 x 20 station to drop lets wood, and a 20 x 20 to pickup goods at one lumbermill im happy!!Geert, so you agree on leave space for competitor build 2 stations of 20x20 plus the rails?
so i go with point 2
as long as it is possible to build lets say a 20 x 20 station to drop lets wood, and a 20 x 20 to pickup goods at one lumbermill im happy!!Geert, so you agree on leave space for competitor build 2 stations of 20x20 plus the rails?
so i go with point 2
To clarify my suggestion, i'd like to add that I'm absolutely okay with opponents occupying 90% of space around an industry, as long as I will be able to place my station and incoming/outgoing rails comfortably, if I decide to connect to it.
My personal inclination is to favour the player who came there first, since he already has made some effort to grow/supply the industry in question
I agree with Geert, but in addition there should be a seperation between industries like Forest, Coal mine, Iron mine,...(1) and Lumber mills, Power stations, Factory,...(2)
For the 2nd group I think it's acceptable for two 20x20 stations (1 for loading, 1 for unloading). Since you an have that many trains going to 1 industry.
For the 1st group not even one 20x20 station is required. As other players have said a 2x7 or 3x7 station should suffice. As a rule of thumb I'd so only allowed to occupy 1 side of an industry.
Another reason is that industries in the first group cost a few mill to fund, while the second group costs under a mill.
as long as it is possible to build lets say a 20 x 20 station to drop lets wood, and a 20 x 20 to pickup goods at one lumbermill im happy!!Geert, so you agree on leave space for competitor build 2 stations of 20x20 plus the rails?
so i go with point 2
My personal inclination is to favour the player who came there first, since he already has made some effort to grow/supply the industry in question. But such fine distinctions in fact constitute the policy of the server (to what extent competition is encouraged), and as such should be decided by server owner arbitrarily.
also i am sure opinions will differ pretty much about whether admins should do any decisions arbitrarily
Also, considering the possibility of funding clusters of industries as discussed here: http://www.n-ice.org/openttd/forum/index.php?topic=163.0 (http://www.n-ice.org/openttd/forum/index.php?topic=163.0), the following text could be added to the rules: "When funding new industry/town, make sure that the requirements as to the space available around it are fulfilled."
And by the way, the 50% rule also looks good to me as it is now, being concise and easy to understand. If the idea of modifying it came from of a single obvious violation (with clusters of mines), the 50% part isn't controversial here, see my suggestion above:
For towns:Edit: some nice ideias here wich we can use for towns too :) PS: already allowed build drive-though stations in opponent owned roads
Completely forbid growing towns by building 'grids' of roads. (brisges/tunnels over/under rails and stations could be an exception. Towns are (at least as far as I know) allowed to build roads for themselves and grow quite well enough if decent services are offered.
This should imo be combined with allowing to build drive through-stops on town owned and maybe even opponent owned roads.
Off course this brings the risk of buses blocking a town, but this can easily be prevented by forbidding full-load orders on drive trough stops in towns.
Added advantage of drive through stops in towns means less destruction of town roads and buildings.
Ughh...cause it depends...if i wanna compete someone , i use that space. But there are 2 categories...the mainline and the competition....Depends on which of them I am..."competition" is familiar term to OpenTTD... but only that one...
Why is this post dormant? I'm seeing more and more people violating this rule nowadays. We either change it or strictly enforce it.