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Messages - Andreas

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46
General Chat / Re: PICTURE OF THE WEEK
« on: November 14, 2013, 02:52:14 pm »
Nice junction. Did you build it? 1 easy improvement would be to leave a gap of 1 tile between the tunnels and the bridges. That way you can place an extra signal and reduce the gap between signals, which is better for the flow of trains

47
Complaints / Re: Automatic restart?
« on: November 14, 2013, 02:43:53 pm »
It has been over 2 weeks since the post by aditsu, and there have been no opinions (or other posts for that matter) since. What oppinions do you want in order to make a decision?

If it is about server resources, don't change it, if it is not, why nog just let it run? It does not bother anyone and if you want to play, you can voterestart.

If players do not know how to use voterestart chances are very high they won't be able to finish it anyway, leaving no point in a restart.

48
Complaints / Re: Points count false
« on: September 27, 2013, 04:07:59 pm »
Hi Spyk,

On the high score page it says that only the scores made in the last 60 days count for the top-scorers list. This is to make sure that new players also get a chance to rise in the lists.

Because of this only your last 3 games count which gives: 2+132+7=141.

So there is no error. Maybe you could suggest implementing an 'eternal' scores list as well, and see what other people and the admins think about that.

Hope this answers your question!

49
Ban/Unban Requests / Re: why i was banned?
« on: August 31, 2013, 02:13:47 pm »
Hi Khlaf,

I am sorry you got banned, but apparently, you did the same thing:
Batt "khalaf - destroying vehichles, etc", Ban date: 08/29/2013 15:25:57, Expires at:  09/05/2013

This is not tolerated, not even if there is no admin and the other player started. As you can see, your ban will expire on the 5th of September. You will be welcome to play again then :)

What gave you the impression that the other player did not get banned? It can happen that it takes time for an admin to respond, or that you get no responce at all. That is due to the fact that we are all volunteers and cannot be present at all times. I was not here for a long time, so I don't know what happened in your case, but it seems like bat saw you both destroying and banned you both...

50
Suggestions / Re: co-op server
« on: June 04, 2013, 03:11:26 pm »
Yeah, you both missed a small detail: the citybuilder script only sets demands for a claimed town. Also you can only claim 1 town per company. Therefore all other towns will only require 1t of food and 1.000 lt of water to grow. Other than providing that and having 5 serviced stations, there is nothing you can do to speed up groth...

I would therefore suggest to change the goal to growing 1 town to a huge population or choose a different goal alltogether

51
Ban/Unban Requests / Re: unban request
« on: June 02, 2013, 11:29:58 am »
when were these incidents?

52
Complaints / Re: Rules for Admins - Alex879ro
« on: May 31, 2013, 03:21:49 pm »
If you can't see signs of other players or admins you should hold the 'gear' button and enable show competitor signs (or something in that order, not sure and not at a pc atm)

53
General Chat / Re: EPIC FAILS
« on: May 31, 2013, 03:13:00 pm »
Shame on you guys, next time try move #62 2 :)

54
Complaints / Re: Rules for Admins - Alex879ro
« on: May 30, 2013, 03:49:32 pm »
It looks like that the player is left angry after his burst of flair. Despite the fact that he even played with [AFK], and did not respond to admins saying.
Trail, I see that the administrator would be guilty.

Yeah I am affraid that I have no clue what you mean... first I thought you were defending Alex, but that last sentence made me wonder.

55
Suggestions / Re: [Poll] Competition on secondary industries
« on: May 25, 2013, 10:27:59 pm »
I see a small problem here. The current poll doesn't look to me like it's asking if people want to change the competition rule or keep it the same. It looks more like it's asking if people prefer a very specific change (no competition on funded secondary industries) or the current rule. From that point of view, I think the original poll was better. This poll doesn't consolidate all the "change" options into one, it keeps one "change" option and throws away all the other ones. And that's also why I couldn't choose either of the first 2 options but took the 3rd one (I have another idea that I will post here).

I can imagine there are people who want to change the rule, but find the current rule better than the 2nd option (no competition on funded secondary industries).

I very well understand your point, and I have thought about it as well. I also recognize that you can't put all players that want change into one group. That was the reason I suggested a change that I thought would suit some of the wishes of players that want change without being too drastic.
I also admit I threw out the other 2 possibilities, because I do not consider them realistic atm. Offering options that have very little chance of being implemented would not make the outcome more useful IMO. Suppose the 3 change options got a majority: then 1 had to be chosen. which one? And then people would say: hey that option had only 30% of the votes! (which is understandable). If you have any suggestions you consider workable (for both the poll and about the rule) please share! Cause I started the poll, and I really would like a change for the better, but I am running out of ideas.

56
Suggestions / Re: Autopauze on empty game
« on: May 25, 2013, 10:38:56 am »
I like the idea, but what if we slightly simplify it to this:
Pause if there are no companies.

This way you do not need to worry about when companies get reset or about a player being afk or not. Also the game will still run if there is a company but no client (useful for long goals)

57
Suggestions / Re: [Poll] Competition on secondary industries
« on: May 23, 2013, 06:27:32 pm »
someone stealing food/goods/... on city builder games can stop you completely till you are able to build a new network to compensate for the sudden drop.

[Hint] build a factory and food processing plant inside your protected area 8)[/Hint]

58
Suggestions / Re: [Poll] Competition on secondary industries
« on: May 23, 2013, 03:25:35 am »
4. No competition on funded secondary industries - this looks like the 2nd option in the poll, but I'm not sure because    the wording is ambiguous.
You are correct, when changeing the poll I forgot to change part of the wording for the second option. It is fixed now. Thanks for pointing it out.

As for your other options:

1: no competition on secondary means even 2 people that both like to compete on them would not be able to do so. Also if you don't like competition on your factory it would be relatively cheap to fund your own.
My first thougt was that to suggest  makeing funded primary private as well. The main difficulty with that (imo) is posed by lumbermills: they are quite cheap, and can make a lot of money. Therefore, and in an attempt to improve the situation without causing too much limitations I changed the poll option to secondary. (Allso large 'farms' of primary industries in long goal servers might have a bad impact, but there might be no other way to tell than to have tested it sometime)

Unknowingly that reply kindof is a reaction to no2 and 3 as well.

As for the suggestion of different rules for different servers: It might cause confusion to players which could lead to lots of unfriendly situations based on pure misunderstanding. Therefor it should be avoided when possible.

59
Suggestions / Re: [Poll] Competition on secondary industries
« on: May 22, 2013, 08:05:38 pm »
The way I expressed myself might have given the wrong impression about the aim and status of the poll. Therefore I am posting an update to clarify:

The aim of this poll is to see how many players support the idea of a change of the current rule. I wanted to get an insight in this, since I have noticed an increase in the amount of players that are discussing stealing/competition. Also all ideas on how this can be implemented and your opinions are welcomed.

The previous poll was not closed because I considered it a done deal. It was done because I realised the concept of the poll with 4 vote options was not right to begin with.
For a start, there was no possible outcome that could create clarity on the matter. Also 2 options were not practical.
-   No competition on secondary is a rule that a majority of players are against
-   Only compete if you also deliver has too many loopholes (like bringing 1 truck and taking 10 trains) and would be too hard too judge, for both players and admins.

That was the reason for starting the new poll. This poll will run till the end of May.

If the outcome suggests a large part of the community (admins and players) would like something to change, We can discuss the options of how to implement an advantage for funding industries (be it all or just secondary, be it a claimed area or just a sign)
If we can reach something that is feasable in both gameplay and technical terms it can be tested, but no sooner. Both player, opertor and admin agreement is needed (and some coding).

My suggestion for the moment would be: Let the a game script check for the funding of secondary industries. (similar to the way achievements work now) If a company funds a industry place a sign with: Private industry, funded by [Company name] (similar to the signs is city builder.) I think that this will be fairly easy to implement, since both the code that checks for industries and the code to place signs already exist.

Off course this is only 1 possibility. All other suggestions are also welcomed

I am sorry if I might have created the suggestion that I want to force a change of the rules or interpret the poll only for my own biased idea.

The original post can be found here for who is interested. http://www.n-ice.org/openttd/forum/index.php?topic=379.0 This updated suggestion has been done after talking to other admins and opperators.
P.s. I have also altered the vote options. If you wish to change your vote click on 'remove vote' at the top of the screen and then vote for your new choice.

60
Suggestions / Re: [Poll] Competition on secondary industries
« on: May 21, 2013, 08:18:32 pm »
oooohhh it's a tie! how will this end?  8)

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