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Messages - AlexAlex

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Suggestions / Re: CityBuilder - share ideas/comments
« on: October 07, 2012, 03:14:24 pm »
Well, thanks for the modification, that i see already have been make.

But i think that structurate a separated score system for CB with separate highscore table and personal score is a aditional work that i not see justified. Unless you think having a lot of servers in CB mode.

Creating a new score system and mantaining two system of scoring is the first step to later having three, or why not four or five.... I think that it is not correct.

The score system must have unique for all server and all games, i think. Of course, the scoring system must be modified to integrate all game modes, and if necesarie, compute diferent things in diferent servers to get an homogeneous score.

Your preocupation in relationate CV and population is excesive, although you say, they grow separately and is not related. You must get x points for x population, at equal you get x point for x CV.

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Suggestions / Re: Additional points
« on: October 06, 2012, 02:41:07 pm »
I'm always recomend use performance for determine what make a player. One un-used estructure is excluded in the performance score. Then, spamless structure are not computed. Making things that not work or work bad are equivalent to a poor performance score.
I'm think that performance score is the key.
But a lot of things are not computed for performance score, as you and other players say, that delta of CV, or income, or station rating, that are very interesant calculate and compute, but i not know how complex can be compute this things in a script for geting a score.

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Suggestions / Re: CityBuilder - share ideas/comments
« on: October 05, 2012, 03:47:39 pm »
I played in the city builder when it is in developement and in this moment, the only required requisite to win are population in your town.

Now require Company Value(CV), and i think that this is un-necesary in a city builder, becouse the objetive in the game is grow the town, not the company.

If necesary, can elevate the population required to 10.000 or 15.000 or 25.000 if the server suport this. But eliminate other requisites, like CV or perfomace.

Only population in our town.

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Suggestions / Re: Additional points
« on: October 03, 2012, 10:27:02 pm »
The points giving can be another problem, becouse 1 point for each month are 12 point every year, and some servers not give 10 for points for goal.

I think in a low rate at month, from 0.1 to 0.5 in base of performance. If performance is from 100 to 200 give 0.1 each month, and a formula that increase 0.1 for each 100 of performace to a max top of 0.5 point for performance equal or greater 500. With this formula, the system can give a top of 6 points for year. And, of course, if this is excesive, can be lowered to a max of 0.25 or 3 points for year. The amount of points is a decision of the masters. This is only an idea.

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Suggestions / Re: Additional points
« on: October 03, 2012, 06:53:31 pm »
In complementation to the proposal of TechNoir.
I have another proposal, but with different orientation.

In the actual system, the only way of get point is wait to the goal reached. If you not are loged WHEN the goal is reached, you not get points.

I think in an aditional system that assign points to the user EVERY MONTH for stay conected and make things. I think in relationate this system with the performance score. In that form, if you not have performance, you not get points. If you have a performance below 100 or 200, you not get point. But the main orientation is... STAY CONNECTED AND MAKE THINGS. And not in AFK, because if you are in AFK, you are making nothing, and you not get points while you are in AFK. The points can be asigned to the user when they disconnect, or when the goal are reached.

With this system, i think that the servers are promoted, because the user get points for make things, and not for wait to the goal reached, and we can get more players, and more logins.

Wait for your comments.

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