Servers > Server 6 Temperate New CityBuilder (4000 population,Easy,1980-2100)

improvement suggestions

(1/2) > >>

imus:
tried the server first time this morning but had to stop early, now finished it properly and overall I really like it :)
But just like all new (or revamped) implementations there are some issues :p.

Problem 1:
it kept spamming me that my coal supply was too big. It's counter productive to manually reduce the supply (for example send all coal trains to depot) as it prevents the mines you're using from growing for the future.

suggested solution:
make the people revolt against you and destroy your entire stored supply (everything).

alternative solution:
something like: "The city has come up with a temporary solution to the over supply. The requirements are doubled (/ tripled / 10 - fold) for the next month and all growth increases are doubled during this time."


problem 2:
my city couldn't build a factory because there wasn't room between 6 and 13 far tiles.

solution:
it makes more sense to allow it to be built further away like between 10 and 30 tiles far.


problem 3:
you can't start delivering the next resource so once it is needed you automatically fail at the next requirements for a while.

solution:
let the town build the following industry before the resource is needed. Not sure when or how tho ...


problem 4:
too few points

solution:
well it's in test phase, make it more rewarding if you want to motivate test-players :)
Figure out the right amount when testing is over.

ST2:
only to add some possible solutions:

Problem 1:
- Add decay %'s;
- or storage limits;
- Remove waiting (storage) passengers and mail;

Problem 2:
- maybe that's a setting of Similar industries close, most noticeable in Tropic maps with water industries related...
- and ofc, always avoid this: https://www.dropbox.com/s/vg2dqvafflqraee/noWater.png (note: town kept growing... slowly :D)

Problem 3:
- Since the Cargos, and pop demands are harded coded on the script, I guess it's doable...
- but hard to state boundries, because saw a town in Tropic (server 1) where population was 462 and potential population was 815 (when all buildings finished)...
- or maybe that's the solution: script claculates potential population (including the buildings beeing made) to see what industries are needed.

Problem 4:
- never reached that point, so... up to you

note: now I feel free to ask Chucky and others to test our test CB too... I would like to have same output info there... as I provided here ^^

Chucky:
@ST2

--- Quote ---- Remove waiting (storage) passengers and mail;
--- End quote ---

i understand, it´s your biggest wish. done.

@imus

--- Quote ---Problem 1:
it kept spamming me that my coal supply was too big. It's counter productive to manually reduce the supply (for example send all coal trains to depot) as it prevents the mines you're using from growing for the future.
--- End quote ---

you can't handle it? e.g.: send trains to another powerstation for a while. why do you ask for the easiest way?


--- Quote ---problem 2:
my city couldn't build a factory because there wasn't room between 6 and 13 far tiles.
--- End quote ---

changed, but be carefully with building roads in your town also.


--- Quote ---problem 3:
you can't start delivering the next resource so once it is needed you automatically fail at the next requirements for a while.
--- End quote ---

the script tries to build needed industries every 1st of month, be carefully with building roads! Sure you will lost 1-2 months but that's acceptable because you have to create the network for the required cargo in meantime.


--- Quote ---problem 4:
too few points
--- End quote ---

sure, if you play like a newbie  :P . i guess you can handle it.


ST2:
I wouldn't reply to this one, if some "Stasi" actions didn't delete/removed my previous reply... in a defense to a direct insult... but I'll wait till both posts restored, if possible!
if not, the person who deleted them and why! players need to know it, because I never kept my opinions as secrets... (note: hope the 3 dots are understandable... I've not finished, yet!)

not to the thread point:

--- Quote ---i understand, it´s your biggest wish. done.
--- End quote ---
it's not my biggest wish, it's only a matter to keep it understandable to players with the lifes they got. It's a game, I know... but if you want unreal things, please use NUTS
and I got surprised with the post I replied (yes, both deleted, wondering why too) because their actions in ALL GRF's are to make it more realistic... was it fear?! I don't know... just wondering!


--- Quote ---you can't handle it? e.g.: send trains to another powerstation for a while. why do you ask for the easiest way?
--- End quote ---
the easiest way is preciselly that, deliver to town power plant - other closest power plants can be inside claimed areas of other players... and don't forget that opens a known exploit, cargos delivered inside (or not, since gets town station's name)


--- Quote ---changed, but be carefully with building roads in your town also.
--- End quote ---
that was clearly a player fault of making massive roads around, not even comparable when town can't build a water tower because it's on fertile terrain (not desert) or when there's closest same type of industries (primary, secondary or terciary). But no, I haven't solution for it... and enable the setting is not desirable aswell, imo :)

Despicte the fact that the deleted posts were about this: insults and suggestions! I know my place and only asked why the insults, the suggestions are being taking care, thank you The_Dude;

Now, to bring some truth to this thread discussion... please undelete the posts removed! It's fake this way, as I said, remembers me the Stasi times.

note: this post can be edited when the previous restored... if not, it doesn't break any posting rules, neither offends anyone, admins, players or post readers...

note2: this post ended with a dot to don't confuse some brains.

ST2:
edit: you can mark as erased this part (not delete, mark it as strikethrough):

--- Quote ---and don't forget that opens a known exploit, cargos delivered inside (or not, since gets town station's name)
--- End quote ---
my bad, but cant edit my own post, not a single time :(

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