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Messages - bowidl

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Suggestions / Re: CityBuilder - share ideas/comments
« on: October 05, 2012, 09:09:26 pm »
I played in the city builder when it is in developement and in this moment, the only required requisite to win are population in your town.

Now require Company Value(CV), and i think that this is un-necesary in a city builder, becouse the objetive in the game is grow the town, not the company.

If necesary, can elevate the population required to 10.000 or 15.000 or 25.000 if the server suport this. But eliminate other requisites, like CV or perfomace.

Only population in our town.

I think exactly the same.

With cv the game mode is no different from the all the others.

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Suggestions / Re: CityBuilder - share ideas/comments
« on: October 02, 2012, 04:02:15 pm »
there is something strange about hqs in towns. when 2 hqs of different companies are in the same town, the town belongs to nobody although the town name still mentions the name of the first company. idk if its just with the !cv command or if it can really prevent someone from winning the game.
+1 for claiming towns smaller than 500 btw!

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Suggestions / Re: CityBuilder - share ideas/comments
« on: September 28, 2012, 07:11:11 am »
As long as you don't adjust the req function it is easy to calculate yourself (and anything other than linear would not make sense. Why should 4000 people require exponentially more food than 3000). There's no secret gained from the command. It just does the work for the players. For me this falls into difficulty settings. Like knowing the interest rate or amount of initial loan or a town's growth rate.

Regarding current difficulty.. I have not played with the scheduling interface so far. This is my last hope to synchronize deliveries. Other than that I find the game too difficult because I always have 4/5 and the missing cargos keep changing. One month this cargo is missing, then another. But that's not an issue with the current settings but with the game mode in general.

I doubt we will ever make such command, If you know from the start how much cargo you need to reach the goal, your focus would be on reaching exactly these cargo requirements, so I'm trying to keep that calculating unpredictable.

The script has various settings that can change these requirements, so yes, in the end the difficulty can be adjusted differently for different servers, that's the plan.. so while such command is very doubtful to be implented, I'd rather like to hear what you think of the difficulty on the test server.


4
Suggestions / Re: CityBuilder - share ideas/comments
« on: September 28, 2012, 03:12:51 am »
it would be nice to have a server command which tells the amount of population served by one unit of each cargo type. or tell the amount of cargo needed to serve goal population. especially now during test phase when requirements may still change. for example now it's ~6.7 passengers, ~27 mail, 13.5 other cargo per inhabitant. so a 5000 population town needs ~747 passengers, ~186 mail, 371 other cargo.

in the end this could make various difficulty levels if you plan to make more city builder servers. instead of having different goal populations you could adjust these rates (which makes no difference actually but it helps keeping cities small)

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